driven-decals VS UnityNativeScripting

Compare driven-decals vs UnityNativeScripting and see what are their differences.

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driven-decals UnityNativeScripting
1 2
564 1,291
- -
0.0 0.0
7 months ago about 3 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

driven-decals

Posts with mentions or reviews of driven-decals. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-13.

UnityNativeScripting

Posts with mentions or reviews of UnityNativeScripting. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-21.
  • coding c++ with unity
    1 project | /r/unity | 11 Jan 2023
    For Unity, either use https://docs.unity3d.com/Manual/NativePlugins.html with a bit of C# or you could try: https://github.com/jacksondunstan/UnityNativeScripting but i have no experience in this plug in.
  • C++ and game engines
    4 projects | /r/cpp | 21 Jan 2021
    Regarding Unity and C++, this might be worth of look https://github.com/jacksondunstan/UnityNativeScripting

What are some alternatives?

When comparing driven-decals and UnityNativeScripting you can also consider the following projects:

UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

UnityOctree - A dynamic, loose octree implementation for Unity written in C#

resharper-unity - Unity support for both ReSharper and Rider

frida-il2cpp-bridge - A Frida module to dump, trace or hijack any Il2Cpp application at runtime, without needing the global-metadata.dat file.

UIWidgets - UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.

AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files

MyBox - MyBox is a set of attributes, tools and extensions for Unity

MixedReality-WebRTC - MixedReality-WebRTC is a collection of components to help mixed reality app developers integrate audio and video real-time communication into their application and improve their collaborative experience

discord-rpc-csharp - C# custom implementation for Discord Rich Presence. Not deprecated and still available!

Il2CppAssemblyUnhollower - A tool to generate Managed->IL2CPP proxy assemblies

santorini-unity-minimax - Artificial Intelligence with Minimax algorithm in Santorini board game in Unity (C#)