doryen-rs
ascii roguelike library in rust with native and wasm support (by jice-nospam)
roguelike-tutorial-cpp
By byte-arcane
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doryen-rs | roguelike-tutorial-cpp | |
---|---|---|
3 | 4 | |
230 | 2 | |
- | - | |
0.0 | 5.4 | |
about 2 months ago | 10 months ago | |
Rust | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
doryen-rs
Posts with mentions or reviews of doryen-rs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-12.
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what is tcod?
Developers are starting to revive “Doryen” when they’ve ported the library to another language – including doryen-rs, a Rust port written by the original Jice …
- Rendering TUI To Web
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Sharing Saturday #416
doryen-rs
roguelike-tutorial-cpp
Posts with mentions or reviews of roguelike-tutorial-cpp.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-24.
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Sharing Saturday #420
It's in a bit of a cryostasis. I released the final project, and I started making changes backwards and cutting features as per plan, but roundabout part 2 or 3 I was not happy with the leap required, and I'm overall I was unhappy about some abstractions (or the lack of some others). So to prevent the extra stress and time pressure from seeping into the main game dev, I paused it. It's still online and available, but text is written only for the last project, and the code works as expected from project 4 (or 3?) onwards.
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Sharing Saturday #416
C++ tutorial. So the final project code is now complete, and available on github. What's missing is installation instructions (if you know how to use vcpkg and cmake from command line, that's all you need though) and the actual week-by-week write-ups. I've thought of a 14-part structure, which will funnel in during the next month, and slightly deviates from the structure of the existing libtcod tutorial. If you're curious, have a look, any questions, give a shout. When it's done, I'll make a top-level post.
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Sharing Saturday #414
Hey, since you asked, here's the repository. I'm done due to time constraints, certainly not ideal (it never is), but I need to get a move on with my game... I have a clumsy batch file to build on windows, but I'm pretty sure you can manage. Have a look at the notes.txt to get an understanding of the scope/complexity
What are some alternatives?
When comparing doryen-rs and roguelike-tutorial-cpp you can also consider the following projects:
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
Unity-2d-pathfinding - A very simple 2d tile-based pathfinding for unity, with penalty supported
roguelike - A roguelike focused on tactical positioning and stealth.
Axes-Armour-Ale - A fantasy, ASCII dungeon crawler for Windows, Linux & OSX
gruid - Cross-platform grid-based UI and game framework.
tcod-rs - Rust bindings for libtcod 1.6.3 (the Doryen library/roguelike toolkit)
dioxus - Friendly React-like GUI library for desktop, web, mobile, and more.
cl-tcod - Common Lisp CFFI interface for libtcod, the roguelike library (fork for latest libtcod)