doryen-rs VS gruid

Compare doryen-rs vs gruid and see what are their differences.

doryen-rs

ascii roguelike library in rust with native and wasm support (by jice-nospam)

gruid

Cross-platform grid-based UI and game framework. (by anaseto)
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doryen-rs gruid
3 13
270 80
- -
0.0 0.0
6 months ago 7 months ago
Rust Go
MIT License ISC License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

doryen-rs

Posts with mentions or reviews of doryen-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-12.

gruid

Posts with mentions or reviews of gruid. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-04.
  • RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
    16 projects | /r/roguelikedev | 4 Jul 2023
    I'll be doing the tutorial in python3 again so I don't get bogged down by language details, but I also considered trying out Go+gruid.
  • Sharing Saturday #454
    4 projects | /r/roguelikedev | 17 Feb 2023
    I started out using the Symmetric Shadow Casting algorithm provided by the RL lib I am using (https://github.com/anaseto/gruid) and soon managed to get something on the screen by using the HSV color space (https://imgur.com/kfXldLa).
  • Sharing Saturday #416
    7 projects | /r/roguelikedev | 27 May 2022
    Base game library is gruid , which is a game library build around grids which is absolutely perfect for rougelikes. I am also pretty into the ECS way of building games, coming from rust I have tried SPECs, Legion, and even Bevy (although bevy is a full fledge game library build around ECS).
  • Sharing Saturday #352
    11 projects | /r/roguelikedev | 26 Feb 2021
    Gruid Repository
  • Sharing Saturday #351
    4 projects | /r/roguelikedev | 19 Feb 2021
    Gruid Repository
  • Trystans AsciiPanel in Go
    3 projects | /r/roguelikedev | 16 Feb 2021
    Gruid might be the package you're looking for. it's actually very much in need of a tutorial as one currently doesn't exist. I'm trying to learn it but I don't have much programming experience. I think it has the functionality you requested. It claims to support terminal, graphical, and browser based apps.
    3 projects | /r/roguelikedev | 16 Feb 2021
    You can try gruid. It should now be ready for use, as harmonist as been completely ported (not released a stable version yet, but the development version is playable. The library supports the terminal, SDL and the browser. I would gladly appreciate feedback on other using the library.
  • Sharing Saturday #350
    6 projects | /r/roguelikedev | 12 Feb 2021
    Gruid Repository
  • Sharing Saturday #346
    4 projects | /r/roguelikedev | 15 Jan 2021
    Gruid Repository
  • Sharing Saturday #345
    4 projects | /r/roguelikedev | 8 Jan 2021
    I've also improved the annotated movement example so that it contains all the basics for getting started to make a roguelike : automatic movement in a direction or following a mouse directed path, field of view and exploration, map generation and replay in less than 500 lines of code (that's counting comments).

What are some alternatives?

When comparing doryen-rs and gruid you can also consider the following projects:

Ebiten - Ebitengine - A dead simple 2D game engine for Go

dear-imgui-unity - Unity package for Dear ImGui

ECS - A templated, single-file header only Entity Component implementation.

rust-rl - a roguelike in rust using rltk/bracket-lib

bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.

Axes-Armour-Ale - A fantasy, ASCII dungeon crawler for Windows, Linux & OSX

python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.

tile - Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.

wcomf - Here you'll find the newest versions of my game, Weird Caves of Mediocre Fun.

DarkRelic

tcod-rs - Rust bindings for libtcod 1.6.3 (the Doryen library/roguelike toolkit)