dominion-ecs-java
Insanely fast ECS (Entity Component System) for Java (by dominion-dev)
simple-graphs
A simple graph library for java (by earlygrey)
dominion-ecs-java | simple-graphs | |
---|---|---|
13 | 1 | |
323 | 43 | |
0.3% | - | |
7.1 | 0.0 | |
about 1 year ago | about 2 years ago | |
Java | Java | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dominion-ecs-java
Posts with mentions or reviews of dominion-ecs-java.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-21.
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Dominion ECS - the Release Candidate is out
You are right, I will add more info about the architecture! About which operations perform better you can already relying on the available benchmarks
- Dominion VS Artemis, the missing benchmarks (link in the comments)
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Dominion official Early Access, the Java17 Entity Component System now available as a snapshot from the Maven Central repository
Check out the new Quick Start section to see the “how-to”.
- Dominion ECS Examples, a roguelike example with a lighting system distributed over multiple threads using the new Scheduler with fork-and-join functionality
- Dominion ECS Examples, a roguelike example with a lighting system distributed over multiple threads using the new Scheduler with fork-and-join functionality (link in the first comment)
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Dominion official Preview. A Java Entity Component System (ECS) with outstanding performance
Dominion aims to have a clean and minimal API surface and all the features already implemented are documented, tested, and with benchmarks. A simple example code has been provided in a dedicated module.
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Dominion ECS, a high-performance implementation with Java 17 (and record classes) vs C / C++
With this project, I aim to demonstrate that Java can also participate in the competition and for good reasons.
- Dominion, high-performance with Java 17 (and record classes) vs C / C++
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Dominion, an attempt to implement a fast ECS by design
Dominion is still in its early stages but has already started running at a very high speed, fast by design. It's still far from a complete ECS solution, but I've already implemented the API to create/delete Entities with Components, find them and iterate. I've also posted some benchmarks related only to what I've achieved so far (so on the speed of creating, deleting, and iterating Entities), and I think it looks very promising.
simple-graphs
Posts with mentions or reviews of simple-graphs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-15.
-
Regular A* in libGDX
I would recommend simple-graphs, or squidlib if your map is a grid. They both have pretty good A* implementations.
What are some alternatives?
When comparing dominion-ecs-java and simple-graphs you can also consider the following projects:
echothree - Echo Three Mirror
JavaFXSmartGraph - Generic (Java FX) Graph Visualization Library
wolf-ecs - The fastest Entity Component System library for the web
graph-pathfinding-algorithms - Implementation and tests for graph pathfinding algorithms.
ecs-faq - Frequently asked questions about Entity Component Systems
SquidLib - Useful tools for roguelike, role-playing, strategy, and other grid-based games in Java. Feedback is welcome!