github-docs VS dxvk

Compare github-docs vs dxvk and see what are their differences.

dxvk

Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine (by doitsujin)
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github-docs dxvk
44 765
15,511 11,898
1.3% -
10.0 9.4
6 days ago 3 days ago
JavaScript C++
Creative Commons Attribution 4.0 zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

github-docs

Posts with mentions or reviews of github-docs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-08.

dxvk

Posts with mentions or reviews of dxvk. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-07.
  • Elbrus-8S
    1 project | news.ycombinator.com | 12 Jan 2024
    Someone is trying to game on them, or at least run DirectX apps in Linux, based on this PR: https://github.com/doitsujin/dxvk/pull/3795
  • "LibreOffice is better at reading old Word files than Word"
    5 projects | news.ycombinator.com | 7 Jan 2024
  • Game crashes within 10 seconds of launching unless I reinstall from scratch
    2 projects | /r/satisfactory | 9 Dec 2023
    From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub​​, Steam Community​​, and the DXVK GitHub page​​.
  • It’s time for change!!
    1 project | /r/GTAIV | 8 Dec 2023
    Kid named DXVK :
  • Running GTA IV using dxvk
    1 project | /r/GTA | 7 Dec 2023
    DXVK versions after 2.0 require Vulkan 1.3 support, which may not be available on your GPU. Try using an older build, such as this one.
  • almost 120 fps smooth camera movement
    2 projects | /r/thesims3 | 7 Dec 2023
    Give DXVK a try https://github.com/doitsujin/dxvk/releases, use 32bit d3d9.dll
  • Risen 3 / DXVK 2.3 / ARC A770 16G / 1440p / WIN 11
    1 project | /r/IntelArc | 29 Nov 2023
    What to download:https://github.com/doitsujin/dxvk/releases/tag/v2.3
  • Re-Installed game an hour ago, got hit with App will Terminate Now
    1 project | /r/sims2help | 19 Nov 2023
  • DXVK 2.3 released bringing several improvements and bug fixes for various games
    1 project | /r/linuxmasterrace | 9 Sep 2023
  • DXVK 2.3 Brings Presentation Improvements & More Game Fixes
    1 project | /r/SteamDeck | 7 Sep 2023

What are some alternatives?

When comparing github-docs and dxvk you can also consider the following projects:

jeecg-boot - 🔥「企业级低代码平台」前后端分离架构SpringBoot 2.x/3.x,SpringCloud,Ant Design&Vue,Mybatis,Shiro,JWT。强大的代码生成器让前后端代码一键生成,无需写任何代码! 引领新的开发模式OnlineCoding->代码生成->手工MERGE,帮助Java项目解决70%重复工作,让开发更关注业务,既能快速提高效率,帮助公司节省成本,同时又不失灵活性。

dxvk-async

vkd3d - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation. [Moved to: https://github.com/HansKristian-Work/vkd3d-proton]

vkBasalt - a vulkan post processing layer for linux

d912pxy - DirectX9 to DirectX12 API proxy for Guild Wars 2

CSharpFunctionalExtensions - Functional extensions for C#

GTAIV.EFLC.FusionFix - This project aims to fix or address some issues in Grand Theft Auto IV Complete Edition [Moved to: https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix]

mall - mall项目是一套电商系统,包括前台商城系统及后台管理系统,基于SpringBoot+MyBatis实现,采用Docker容器化部署。 前台商城系统包含首页门户、商品推荐、商品搜索、商品展示、购物车、订单流程、会员中心、客户服务、帮助中心等模块。 后台管理系统包含商品管理、订单管理、会员管理、促销管理、运营管理、内容管理、统计报表、财务管理、权限管理、设置等模块。

proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components

codeql - CodeQL: the libraries and queries that power security researchers around the world, as well as code scanning in GitHub Advanced Security

d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]