dnSpy VS AssetRipper

Compare dnSpy vs AssetRipper and see what are their differences.

AssetRipper

GUI Application to work with engine assets, asset bundles, and serialized files (by AssetRipper)
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dnSpy AssetRipper
91 19
16,556 3,043
- 6.1%
7.6 9.7
over 3 years ago 6 days ago
C# C#
- GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

dnSpy

Posts with mentions or reviews of dnSpy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-09.

AssetRipper

Posts with mentions or reviews of AssetRipper. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-24.

What are some alternatives?

When comparing dnSpy and AssetRipper you can also consider the following projects:

ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!

UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files

Fody - Extensible tool for weaving .net assemblies

Il2CppDumper - Unity il2cpp reverse engineer

dnSpy-Unity-mono - Fork of Unity mono that's used to compile mono.dll with debugging support enabled

PokemonUnity - A LEGACY Unity project to help build Pokémon-esque RPG games.

Mono.Cecil - Cecil is a library to inspect, modify and create .NET programs and libraries.

Riptide - Lightweight C# networking solution for multiplayer games.

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

x64dbg - An open-source user mode debugger for Windows. Optimized for reverse engineering and malware analysis.

UnityNativeScripting - Unity Scripting in C++