dnSpy
AssetRipper
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dnSpy | AssetRipper | |
---|---|---|
91 | 19 | |
16,556 | 3,043 | |
- | 6.1% | |
7.6 | 9.7 | |
over 3 years ago | 6 days ago | |
C# | C# | |
- | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dnSpy
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Crashing when loading up save
Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line. You can restart with dnSpy attached.
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Me and my friend were messing around in the public test when we found items like "odins cape" and "odins hood", but anytime we tried to equip them this message popped up. Is paid DLC coming to valheim?
Download dnSpy, Open the file "assembly_valheim.dll", Select view and then Assembly Explorer, search for DLCMan class (if you have trouble there is a search tool in the top bar, doing so you'll find the whole class), went to the correct lines (50, 79, 97 even if for me it was actually 98), right click on edit method/class (might be better to use method) and change the " return false; " to " return true; ". After the process compile again and there you have it.
- How to make mods?
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Simple mod to disable pausing
To inspect the code, I recommend dnSpy. https://github.com/dnSpy/dnSpy You want to run it on the Assembly-CSharp.dll file from _Data/Managed. Then you can view the source code. I searched the entire project for the word "pause" until I found something that looked relevant. Luckily, the code for this game is pretty well written and well laid out.
- Learning how to mod
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Stop-Computer @ specific time
It's dnSpy.
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Heisting 20M Dollars' Worth of Magic: The Gathering Cards in a Single Request
Great question! The tool I used, DNSpy, has the ability to patch in opcodes. So I just put in the instructions needed as essentially assembly, and I did so by just writing bytes into the existing executable. The two I used were ldc.i4 to put an integer onto the stack, and then mul to multiply it with the existing value.
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Is it possible to use GHIDRA to decode .NET ? (1 lvl crackmes with solution, but not in GHIDRA)
.NET is super easy to reverse, you don't need Ghidra, go try dnSpy, that should do the trick.
- [Valheim] Remplacer la touche Z (débogage fly) par une autre clé
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Absolute Beginner's Guide to making a mod?
Code Creation. Unfortunately, I don't have more information on the code of the game. This is the part I need help with. I'm quite familiar with HTML, CSS, and Javascript, but haven't really touched C#. The best that I've managed is opening Kitchen.Common.dll and KitchenMode.dll in dnSpy (https://github.com/dnSpy/dnSpy) and looking at the class and struct names, recognizing that some of the contents of those dll files which start with C, like CAppliance, are components of entities in the game, and can be used to retrieve entities somehow. I have no idea how to use the classes, like GrabItems or CreateNewMesses. Who knows if either of those do anything? Oh, and making an item or appliance? No idea.
AssetRipper
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So...apparently the hoarder bug model has organs inside of it?
I used a tool I found on Github called AssetRipper. All you gotta do is open the program and select the game folder. You also wanna download Unity 2022 to browse through the assets since they‘re stored in a Unity specific format (.asset). I don‘t know the specifics of turning it into a useable format like fbx but there should be plenty of tutorials on that.
- Does anyone know how to extract the files of the bluey video game I wanna use the assets to make better animation
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is it possible to find the 3d model and texture for the 1911?
asset ripper https://github.com/AssetRipper/AssetRipper
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3D Model Extraction
Unfortunately, I am neither an expert on 3D modelling, nor on Unity (the game's engine), so my efforts so far have had very little success. All I managed to do so far is decompile the Unity project using AssetRipper.
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I fully support this.
It’s made in Unity, so just throw it into a program like AssetRipper,and there you go, you have a KSP1/2 decompilation.
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I just discovered that assets for the sharpshooter were in the game files before the update came out (or at least the sounds)
I used assetripper because it’s a Unity game
- anyone knows where to find a null body 3d model (free)
- Unknown scripting backend in asset ripper
- Hi! Can someone explain to me how to open this texture file?
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.Unity3D file to STL or OBJ for 3D printing?
You are searching for this: https://github.com/AssetRipper/AssetRipper
What are some alternatives?
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files
Fody - Extensible tool for weaving .net assemblies
Il2CppDumper - Unity il2cpp reverse engineer
dnSpy-Unity-mono - Fork of Unity mono that's used to compile mono.dll with debugging support enabled
PokemonUnity - A LEGACY Unity project to help build Pokémon-esque RPG games.
Mono.Cecil - Cecil is a library to inspect, modify and create .NET programs and libraries.
Riptide - Lightweight C# networking solution for multiplayer games.
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
x64dbg - An open-source user mode debugger for Windows. Optimized for reverse engineering and malware analysis.
UnityNativeScripting - Unity Scripting in C++