discrete-scroll
solvespace
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discrete-scroll | solvespace | |
---|---|---|
20 | 69 | |
764 | 3,005 | |
- | 1.2% | |
4.3 | 7.0 | |
19 days ago | 4 days ago | |
C | C++ | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
discrete-scroll
- USB-C Magic Keyboard, Mouse, and Trackpad Could Arrive in Spring 2024
- For the same price, gaming laptop or MacBook Air?
- Scrolling with my Razer mouse is really slow since the last update (MacBook air M1)
- Make scrolling like Windows scroll?
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What app do you use to disable mouse acceleration on MacOS? How is your experience?
DiscreteScroll - Very basic, just removes the acceleration, doesn’t smooth scrolling. No GUI, click and run and forget about it. add it to “Open at login” to never worry about enabling it.
- As lifelong Windows user I switched to MacOS, here are my toughts.
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Going From Windows/Linux to MacOS: My Experience + My Essential Tweaks
Discrete-Scroll solved this issue for me. I did have to download XCode and build the project to make it native M1. But I had never used XCode before and it was still pretty easy, I just bumbled around until I found the "Build" button and then the button that let me install the app I just made. It works perfectly and fixes what is admittedly a minor issue.
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Need some help with getting a Razer mouse to work in Parallels.
DiscreteScroll This is the most bare-bones and just fixes the annoying acceleration-based scrolling-model in macOS and replaces it with a more windows-like velocity-based scrolling-model. Both MOS and Mac Mouse Fix also do this. This one is just super minimal and unobtrusive. You do need to run it every time you login, but its super minimal and lightweight. There’s no GUI, so you open it and it just does its thing in the background. You close it in Activity Monitor. I use this still because Mos and Mac Mouse Fix dont fix gaming in macOS. Minecraft doesn’t move selected spaces in the hot bar with each scroll-click with either. DiscreteScroll fixes this.
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Reverse scrolling with a mouse plugged in
for the occasional game where you want each “click” from the scroll-wheel to be precise, there’s DiscreteScroll
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How do I disable inertial scrolling on Monterey?
You can try Discrete Scroll. I found it here.
solvespace
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Ask HN: What rabbit hole(s) did you dive into recently?
Can second this!
However, I would recommend https://solvespace.com! It hits a sweet spot between features vs complexity/learning effort.
- My favorite code comment/rant
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Why large companies and fast-moving startups are banning merge commits
We use rebase on solvespace, along with sensible squashing so most commits along master are pretty self contained. You can see the clean history here:
https://github.com/solvespace/solvespace/commits/master/
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A one line code change inside iOS made me waste 5 minutes
I changed a behavior to the "more standard" one because it felt obviously right. This was a 3 line change. But the was enough backlash right there in the pull request. So I spent a couple hours remembering how to add a configuration option to keep the old way for those guys:
https://github.com/solvespace/solvespace/pull/1425
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RattleCAD
> If you like Linkage, you might also like Solvespace.
No, I mean Brent Curry's Linkage[1] bicycle design software, not David Rector's Linkage Mechanism Designer and Simulator[2].
You should read Wikipedia article.[0]
N.B. About SolveSpace, as I'm its experienced user[youtube,patreon], I may say next: yes, it could be used for bike mockup, as any other CAD, but it still has a lot of limitations and even does not export correct STEP files yet[3], and in FreeCAD such STEP could fixed only partially.[video]
So, for serious 3D CAD work I highly recommend use FreeCAD (and LibreCAD for 2D CAD work) instead of SolveSpace, and use SolveSpace only as a helper tool like a calc or as a notepad for noting ideas.
About Linkage Mechanism Designer and Simulator, it is only useful for planar (2D) kinematics analyze, and if You are looking an alternative for it take a look on Pyslvs[4], that is in part based on SolveSpace's solver.
[0] https://en.wikipedia.org/wiki/rattleCAD#History
[1] https://bikechecker.com/
[2] https://blog.rectorsquid.com/linkage-mechanism-designer-and-...
[3] https://github.com/solvespace/solvespace/issues/206
[4] https://github.com/KmolYuan/Pyslvs-UI
[video] https://www.youtube.com/watch?v=F3LJMeqUDrU
[youtube] https://www.youtube.com/@appsoft
[patreon] https://patreon.com/app4soft
- SolveSpace has been ported to Qt
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Ask HN: What are some of the most elegant codebases in your favorite language?
C++ this file covers all the math for working with NURBS curves and surfaces:
https://github.com/solvespace/solvespace/blob/master/src/srf...
There is a lot more in other files - triangulation, booleans, creation - but the core math functions are there in very readable form.
- My favorite rant in a code comment (on OpenGL compatibility)
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The Great CPU Stagnation
>> Maybe somebody has statistical survey of how much of the existing deployed CPU core count is typically used?
My guess is very few cores are used on average. I did some testing with Solvespace to see which build options contributed most to performance:
https://github.com/solvespace/solvespace/issues/972
Obviously using OpenMP for multi-core was the big win. But what's not shown is that in typical usage (not the test I ran) if you're dragging some geometry around it will use all cores (in my case 4 cores / 8 threads) at about 50 percent utilization. That percentage probably drops as more cores are thrown at it due to Amdahl's Law. In other words, throwing double the cores at it will give a good boost to a lot of code that is already taking less than half the time (wall clock time, not CPU time).
We added OpenMP to a number of functions for significant performance gains. And in fact, any remining single-thread operation that gets the parallel treatment is likely to have a significant impact on overall performance since that is where most of the time is spent now. At this point we're more focused on features and bugs.
Algorithmic improvements are possible and I'd like to do those in the future, but they are much harder to do than sprinkling some #pragmas around critical loops. That will improve the scalability though, where multithreading really did not.
- Free, mac compatible, relatively easy CAD/CAM software?
What are some alternatives?
UnnaturalScrollWheels - Invert scroll direction for physical scroll wheels while maintaining "Natural" scrolling for trackpads on MacOS
cadquery - A python parametric CAD scripting framework based on OCCT
Mos - 一个用于在 macOS 上平滑你的鼠标滚动效果或单独设置滚动方向的小工具, 让你的滚轮爽如触控板 | A lightweight tool used to smooth scrolling and set scroll direction independently for your mouse on macOS
Autodesk-Fusion-360-for-Linux - This is a project, where I give you a way to use Autodesk Fusion 360 on Linux!
hammerspoon - Staggeringly powerful macOS desktop automation with Lua
blender-cad-tools - a collection of Blender addons to make CAD design with Blender even more enjoyable
choosem - dropdown picker/launcher for mac os
FreeCAD_assembly3 - Experimental attempt for the next generation assembly workbench for FreeCAD
gestures
LibreCAD - LibreCAD is a cross-platform 2D CAD program written in C++17. It can read DXF/DWG files and can write DXF/PDF/SVG files. It supports point/line/circle/ellipse/parabola/spline primitives. The user interface is highly customizable, and has dozens of translations.
alt-tab-macos - Windows alt-tab on macOS
DesignSpark-Mechanical-for-Linux