diceball VS qb64

Compare diceball vs qb64 and see what are their differences.

diceball

A simple "Dice Baseball" implementation in QuickBasic 4.5 (by lucacr)

qb64

BASIC for the modern era. (by QB64Team)
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diceball qb64
1 11
0 645
- 1.6%
2.7 0.0
almost 3 years ago over 1 year ago
BASIC C
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

diceball

Posts with mentions or reviews of diceball. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning diceball yet.
Tracking mentions began in Dec 2020.

qb64

Posts with mentions or reviews of qb64. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-22.
  • which game engine should i choose?
    2 projects | /r/lua | 22 Nov 2021
    Unpopular opinion now, but I also still think BASIC is still one of the most approachable beginner languages, even today. Late-era BASIC was way different than the old-style line-numbered BASIC that got a bad reputation for teaching bad habits, and it was possible to write well-structured programs with later dialects like QBasic. There's even a modern, open-source variant of it still being developed called qb64 that makes it possible to make standalone programs with it and I believe adds new features on top of QB (like for graphics handling, mouse, etc.) while also retaining backward compatibility with old QB code. It would even be possible to carry that knowledge forward to a platform like Xojo, which is like a continuation of VisualBASIC, though I wouldn't necessary encourage that. Would make more sense to start with QB and then take the fundamental knowledge learned there and apply it to learning new languages.

What are some alternatives?

When comparing diceball and qb64 you can also consider the following projects:

raylib - A simple and easy-to-use library to enjoy videogames programming

permafrost-engine - An OpenGL RTS game engine written in C

Craft - A simple Minecraft clone written in C using modern OpenGL (shaders).

PB95-Clone - A ProgressBar95 clone written in QuickBasic!

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

raster-master - Raster Master Sprite/Icon/Map editor for Windows 10/11 that generates putimage code and map code for Open Watcom, gcc, AmigaBASIC, Amiga C, Amiga Pascal ,QuickBasic, QB64, Quick C, Turbo Pascal, freepascal, Turbo C, Turbo Basic, Power Basic, FreeBASIC, GWBASIC, BASICA, PC-BASIC

chronon - This is an open-source reimplementation of Anachronox, built on top of the Quake 2 engine (which funnily enough is the same engine Anachronox was developed upon).

pybaseball - Pull current and historical baseball statistics using Python (Statcast, Baseball Reference, FanGraphs)

stupidc - Stupid programming language that vaguely resembles C and compiles directly to 6502 assembly

civil-war-strategy - A strategic level, one or two player wargame simulating the American Civil War (1861-1865).

C64 - Commodore 64 BASIC Programs