design VS WebViewFeedback

Compare design vs WebViewFeedback and see what are their differences.

WebViewFeedback

Feedback and discussions about Microsoft Edge WebView2 (by MicrosoftEdge)
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design WebViewFeedback
32 35
11,343 411
0.2% 1.5%
3.4 8.7
about 2 months ago 2 days ago
Apache License 2.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

design

Posts with mentions or reviews of design. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-18.
  • Reaching and surpassing the limits of JavaScript BigData with WebAssembly
    1 project | dev.to | 5 Apr 2024
    With WebAssembly we can compile our C++ codebase into a wasm module for the browser. So when you look at a SciChart.js chart you're actually seeing our C++ graphics engine wrapped for JavaScript.
  • WASM Instructions
    13 projects | news.ycombinator.com | 18 Feb 2024
    I should add, however, that the unmentioned elephant in the room is V8 JIT (TurboFan), which simply doesn't handle irreducible control flow. While there are some valid theoretical arguments around the current arrangement in Wasm, looking at the history of the associated discussions makes it pretty obvious that having V8 support Wasm and generate fast code similar to what it can do for asm.js was an overriding concern in many cases. And Google straight up said that if Wasm has ICF, they will not bother supporting such cases, so it will be done by a much slower fallback:

    https://github.com/WebAssembly/design/issues/796#issuecommen...

    AFAIK no other Wasm implementation has the same constraint - the rest generally tend to desugar everything to jumps and then proceed from there. So this is, at least to some extent, yet another case of a large company effectively forcing an open standard to be more convenient for them specifically.

  • Supercharge Web AI Model Testing: WebGPU, WebGL, and Headless Chrome
    2 projects | news.ycombinator.com | 16 Jan 2024
    https://github.com/WebAssembly/design/issues/1397

    > Currently allocating more than ~300MB of memory is not reliable on Chrome on Android without resorting to Chrome-specific workarounds, nor in Safari on iOS.

    That's about allocating CPU memory but the GPU memory situation is similar.

  • Build your own WebAssembly Compiler
    3 projects | news.ycombinator.com | 3 Dec 2023
    As far as I can tell (5 minutes of internet research) this was to allow easier compilation to JavaScript as a fallback in the days when WASM wasn't widely supported.

    "Please add goto" issue has been open since 2016:

    https://github.com/WebAssembly/design/issues/796

    Most interesting comment:

    > The upcoming Go 1.11 release will have experimental support for WebAssembly. This will include full support for all of Go's features, including goroutines, channels, etc. However, the performance of the generated WebAssembly is currently not that good.

    > This is mainly because of the missing goto instruction. Without the goto instruction we had to resort to using a toplevel loop and jump table in every function. Using the relooper algorithm is not an option for us, because when switching between goroutines we need to be able to resume execution at different points of a function. The relooper can not help with this, only a goto instruction can.

    > It is awesome that WebAssembly got to the point where it can support a language like Go. But to be truly the assembly of the web, WebAssembly should be equally powerful as other assembly languages. Go has an advanced compiler which is able to emit very efficient assembly for a number of other platforms. This is why I would like to argue that it is mainly a limitation of WebAssembly and not of the Go compiler that it is not possible to also use this compiler to emit efficient assembly for the web.

    ^ https://github.com/WebAssembly/design/issues/796#issuecommen...

  • Flawless – Durable execution engine for Rust
    7 projects | news.ycombinator.com | 25 Oct 2023
    When I implemented a WASM compiler, the only source of float-based non-determinism I found was in the exact byte representation of NaN. Floating point math is deterministic. See https://webassembly.org/docs/faq/#why-is-there-no-fast-math-... and https://github.com/WebAssembly/design/blob/main/Nondetermini....
  • Requiem for a Stringref
    4 projects | news.ycombinator.com | 19 Oct 2023
    > To work with GC, you need some way to track if the GC'd object is accessible in WASM itself.

    I've never heard of a GC with that kind of API. Usually any native code that holds a GC reference would either mark that reference as a root explicitly (eg. https://github.com/WebAssembly/design/issues/1459) or ensure that it can be traced from a parent object. Either way, this should prevent collection of the object. I agree that explicitly checking whether a GC'd object has been freed would not make any sense.

    > The reason why you probably need a custom string type is so you can actually embed string literals without relying on interop with the environment.

    WASM already has ways of embedding flat string data. This can be materialized into GC/heap objects at module startup. This must happen in some form anyway, as all GC-able objects must be registered with the GC upon creation, for them to be discoverable as candidates for collection.

    Overall I still don't understand the issue. There is so much prior art for these patterns in native extensions for Python, PHP, Ruby, etc.

  • The Tug-of-War over Server-Side WebAssembly
    12 projects | news.ycombinator.com | 24 Mar 2023
    Giving you a buffer that grows is the allocation approach I am talking about. This is not how your OS works. Your OS itself works with an allocator that does a pretty good job making sure that your memory ends up not fragmented. Because WASM is in between, the OS is not in control of the memory, and instead the browser is. The browser implementation of "bring your own allocator" is cute but realistically just a waste of time for everybody who wants to deploy a wasm app because whatever allocator you bring is crippled by the overarching allocator of the browser messing everything up.

    It seems like the vendors are recognizing this though, with firefox now having a discard function aparently!

    https://github.com/WebAssembly/design/issues/1397

  • How do Rust WebAssembly apps free unused memory?
    5 projects | /r/rust | 26 Feb 2023
  • Hello World In Web Assembly
    4 projects | dev.to | 12 Feb 2023
  • Bun v0.5
    12 projects | news.ycombinator.com | 18 Jan 2023
    Scientific performance critical code isn't written in Python, it is written in C/C++ which is used by Python. Python in ML usually merely describes the calculation not unlike React describes the DOM that should be displayed in the browser.

    JavaScript was never really known for admin or file manipulation (Perl replacement), so that was what probably established the dominant ecosystem for Python. I also don't think the runtime overhead is applicable due to native C/C++ part, and download time doesn't have to be bad since modules can be split just like in JavaScript ecosystem today. For an AI app, the model inference weights might be larger than the compiled WASM code itself. However, I'd agree with you that porting legacy apps might not be possible without something close to a rewrite.

    There is a reasonable chance that once WASM GC is implemented, then direct DOM access will be provided [1], which I believe could pretty much halt interest in new JavaScript development for web frameworks overnight. WASM is the reincarnation of the Java Applet, but better. And a more typed language like Go or Dart could become the most widely used programming language. Either compile it to WASM as plugin for something like the browser, compile to JavaScript for "legacy browsers", or to native code for a standalone app. There are probably a handful of developers already assuming this and trying to write a version of React running in WASM already.

    [1] https://github.com/WebAssembly/design/blob/main/Web.md#gc

WebViewFeedback

Posts with mentions or reviews of WebViewFeedback. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-04.
  • Show HN: Ambient, a multiplayer game engine and platform using WASM/WebGPU/Rust
    4 projects | news.ycombinator.com | 4 Oct 2023
    You say that being web centric precludes usage on conventional gaming platforms. What about all the games that are PC only anyways? They could use Tauri or whatnot & have incredibly easy time porting to native.

    Games such as Battlefield have already used web technology to power much of the game chrome. Taking this a step further doesn't seem like a real constraint. Microsoft themselves are working to extend fast performance webviews to Xbox uwp's. https://github.com/MicrosoftEdge/WebView2Feedback/issues/215...

    You're also not acknowledging the upside. Plenty of games would love to have an easy-to-make runs-anywhere multi-parryty game. Letting people log in from work or their phone could be a huge advantage to reaching markets. The market of people with access to web browsers is much bigger than the market of console owners!

    You're also constraining your thinking to a narrow band in other ways, again ignoring plenty of great potential. Unreal has had huge success gaining entry into all kinds of unexpected spaces; cinema, architecture, events. Engines have a much wider market than just games, and having engines available on a much broader set of modalities than conventional game engines can unlock new use cases. No one's going to build a navigation tool requiring everyone to have a Steam Deck, but if all it takes is a phone then maybe that becomes interesting.

    This also seems like an amazing starter kit for education and hobby coders. Wouldn't it be amazing to be able to be a year or two into learning development, and be able to create your own virtual world? That anyone can easily join & access from any device? That potential makes me thrilled.

    Maybe this innovation isn't for you & you want to stick to conventional modalities. Fine, great! Don't use this. I for one see a lot of potential & reason for excitement. I think it has plenty of revenue potential, and vast amounts of cool potential.

  • Current state of MAUI?
    3 projects | /r/dotnetMAUI | 24 Apr 2023
    Drag and drop is still broken in WebView2, so all blazor Maui drag and drop is broken. This is still not being fixed by MS https://github.com/MicrosoftEdge/WebView2Feedback/issues/2805
  • Chrome extensions in .NET web view controls
    4 projects | dev.to | 18 Apr 2023
    Add Ons or Extensions with WebView2 (WebView2Feedback#98)
  • Sojour 1.0.46.0 has been released!
    1 project | /r/Sojour | 20 Mar 2023
    FIXED! RPG-254 Unbeknownst to me, Microsoft broke the toolbar on the WebView2 component that Sojour uses for displaying PDFs. The toolbar is now visible again and I have also fixed an odd threading issue, where once upon a time, opening a character sheet used to make that character sheet's window unresponsive for the first click. It's now responsive from the get-go.
  • Microsoft Teams is getting big performance improvements next month
    2 projects | news.ycombinator.com | 20 Feb 2023
    Comment on the page point to a few GitHub issues for macOS and Linux support.

    Linux: https://github.com/MicrosoftEdge/WebView2Feedback/issues/645...

    > Hey all - We don't currently have a timeline for when we would begin this work. Unfortunately it's very unlikely to be soon.

    macOS: https://github.com/MicrosoftEdge/WebView2Feedback/issues/131...

    > No updates since @ningccn's comment above. We are continuing to make progress on Mac and haven't begun Linux planning yet.

    1 project | news.ycombinator.com | 20 Feb 2023
    "Microsoft Teams is getting big performance improvements".... but only for Windows!

    Maybe some day we can have WebView2 in Linux[1] and others.

    [1] https://github.com/MicrosoftEdge/WebView2Feedback/issues/645

  • Issues with Microsoft Edge WebView2 after release 109.0.1518.52
    1 project | /r/sysadmin | 18 Jan 2023
    Got some traction over on GitHub, please post your comments there! Microsoft has acknowledged this issue and is tracking: https://github.com/MicrosoftEdge/WebView2Feedback/issues/3136
  • Microsoft Edge Webview2 Runtime failing on install
    1 project | /r/MicrosoftEdge | 7 Dec 2022
  • Mircosoft Teams desktop client on Linux is being retired and will be replaced by a progressive web app (running on Chrome/Edge).
    5 projects | /r/linux | 1 Sep 2022
  • MS Teams Linux client is being retired. To be replaced by a progressive web app
    2 projects | news.ycombinator.com | 1 Sep 2022
    Yep, and edge webview2 uses edge for the most part. Yet there's something specific to the edge webview2 runtime that makes it hard to port even if edge itself is already available on mac/linux. I think it's because it uses some windows specific APIs to expose functionalities that aren't available to regular webviews.

    They were planning on maybe releasing the linux port around the end of 2021, as they were prioritizing the mac port first.

    But I don’t think even the mac port has been released yet... So it kind of makes sense for the Teams team (ha!) to just not bother with a linux release if the runtime they are developing on isn't even on the release roadmap yet. Though I guess that makes the switch from electron even more confusing.

    https://github.com/MicrosoftEdge/WebView2Feedback/issues/645

What are some alternatives?

When comparing design and WebViewFeedback you can also consider the following projects:

content - The content behind MDN Web Docs

lutris - Lutris desktop client

Chevrotain - Parser Building Toolkit for JavaScript

nvim-ts-rainbow - Rainbow parentheses for neovim using tree-sitter. Use https://sr.ht/~p00f/nvim-ts-rainbow instead

wave - Realtime Web Apps and Dashboards for Python and R

Bracket-Pair-Colorizer-2 - Bracket Colorizer Extension for VSCode

interface-types

prism.el - Disperse Lisp forms (and other languages) into a spectrum of colors by depth

WASI - WebAssembly System Interface

vscode-python - Python extension for Visual Studio Code

iswasmfast - Performance comparison of WebAssembly, C++ Addon, and native implementations of various algorithms in Node.js.

awesome-electron-alternatives - A curated list of awesome Electron alternatives.