deno_lint
deno_doc
Our great sponsors
deno_lint | deno_doc | |
---|---|---|
11 | 1 | |
1,499 | 249 | |
0.3% | 2.8% | |
8.6 | 9.4 | |
7 days ago | 3 days ago | |
Rust | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
deno_lint
- Configuring ESLint, Prettier, and TypeScript Together | Josh Goldberg
-
Porting 58000 lines of D and C++ to jai, Part 0: Why and How
Fast compilation seems very appealing. It is one of the main reason why I am interested into Go and Zig.
I recently started working with Rust for contributing to projects like Rome/tools [1] and deno_lint [2]. The compilation and IDE experience is frustrating. Compilation is slow. I am afraid that this is rooted to the inherent complexity of Rust.
-
Deno 1.28: Featuring 1.3M New Modules
Though, for large scale projects, I’d wait until https://github.com/denoland/deno_lint/issues/303 is done; if they tackle that, they tackled types, and that’s the single big thing yet to tackle.
-
Everytime I use Deno.js it is harder to go back to Node.
There isn't any uniformity that could be reasonably achieved once plugins are added to a linter. Someone will always want an edge case for their project covered even if it's not in the uniform configuration; most large projects either use plugins or custom rules outside of what ESLint provides. Deno understands this too given that plugin support is being considered.
-
Fresh framework IDE & Lint Config?
Deno's lint config is under deno.json or deno.jsonc and is limited to the following rules: https://lint.deno.land/
-
Learning TypeScript? try Deno
$ deno lint (prefer-const) `order` is never reassigned let order = new Order() ^^^^^ at /Users/dina/try-deno/design-patterns/state.ts:106:4 hint: Use `const` instead help: for further information visit https://lint.deno.land/#prefer-const Found 24 problems Checked 25 files
-
deno_lint VS ESLint - a user suggested alternative
2 projects | 24 Dec 2021
-
deno_lint VS quick-lint-js - a user suggested alternative
2 projects | 24 Dec 2021
-
Rust Is The Future of JavaScript Infrastructure
I built one of the tools mentioned in the article, Deno's linter. Its binary is over 30 MiB:
-
OSS Contributions: 16th-23rd August 2021
After a long time, I started contributing to open-source software. For a long time, I had my eye on Deno. This week, I merged my first PR in Deno Lint. Following is the detailed post about the issue.
deno_doc
-
Functional Programming in Deno
While the documentation is lacking (mostly due to the freshness of deno_doc), I've decided that the library is ready for its 1.0.0 release. I've used almost every algebraic data type in this library in production and have encountered a grand total of zero bugs resulting from this library. That said, if you find any edge cases not covered by the test suite, please reach out!
What are some alternatives?
rslint - A (WIP) Extremely fast JavaScript and TypeScript linter and Rust crate
webview_deno - 🌐 Deno bindings for webview, a tiny library for creating web-based desktop GUIs
dprint - Pluggable and configurable code formatting platform written in Rust.
fp-ts - Functional programming in TypeScript
deno_sdl2 - SDL2 module for Deno
tshm - A parser and formatter for TypeScript declarations that outputs HM-style type signatures.
RSLint - A (WIP) Extremely fast JavaScript and TypeScript linter and Rust crate [Moved to: https://github.com/rslint/rslint]
deno - A modern runtime for JavaScript and TypeScript.
dvm - 🦕 Deno Version Manager - Easy way to manage multiple active deno versions.
postgres-deno - A PostgreSQL extension for Deno: run Typescript in PostgreSQL functions and triggers.
quick-lint-js - quick-lint-js finds bugs in JavaScript programs
llvm-project - The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.