DefendTheKing VS netwire

Compare DefendTheKing vs netwire and see what are their differences.

DefendTheKing

A simple multiplayer RTS game (by yairchu)
FRP
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DefendTheKing netwire
1 -
9 58
- -
0.0 0.0
almost 9 years ago about 6 years ago
Haskell Haskell
LicenseRef-GPL BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DefendTheKing

Posts with mentions or reviews of DefendTheKing. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-12.
  • How was your study routine to become good at haskell?
    4 projects | /r/haskell | 12 Jul 2022
    In COVID I polished and released my Python implementation of the game which I actually did years before the Haskell one, mainly because it kept working while my Haskell implementation bit-rotted due to my choice to use the library GLUT which has since stopped working.

netwire

Posts with mentions or reviews of netwire. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning netwire yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing DefendTheKing and netwire you can also consider the following projects:

Yampa - Functional Reactive Programming domain-specific language for efficient hybrid systems

RxHaskell

reactive-banana - Library for functional reactive programming in Haskell.

reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.

dunai - Classic FRP, Arrowized FRP, Reactive Programming, and Stream Programming, all via Monadic Stream Functions

euphoria - Dynamic network FRP with events and continuous values

reflex-dynamic-containers - dynamic containers for reflex

ordrea - Push-pull implementation of discrete FRP with totally-ordered switchers