deepstream.io
PixiJS
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deepstream.io | PixiJS | |
---|---|---|
7 | 116 | |
7,120 | 42,420 | |
0.1% | 1.0% | |
5.6 | 9.9 | |
about 1 month ago | 6 days ago | |
TypeScript | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
deepstream.io
- Ask HN: Who wants to be hired? (January 2023)
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7 Useful JavaScript Libraries To Build a Real-Time Web App
Deepstream is an open-source library for real-time web application development. The library, which is built with Node.js and Engine.io, helps developers build frontend web applications that perform real-time updates while requiring minimal backend code.
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Ask HN: Who Wants to Collaborate?
I'm working on a few projects, from one/two days to platforms.
The first is OS and is a simple nodeJS environment to deploy applications via lambda and express quickly. Sort of like nestJS except less decorators and more functional (https://vramework.io/). I already know of a few other colleagues that rolled their own propriety versions of this to support enterprise and cloud deployments so decided to OS it.
The other OS project is a strongly typed postgres/mysql driver. The idea is to generate typescript definitions directly from postgres (https://github.com/vramework/schemats) and then have a think layer ontop of pg-node that gives you strongly typed queries (https://github.com/vramework/postgres-typed).
An open-source project I spent a few years on the core team is https://deepstream.io/, a realtime-server that allows you to mix and match multiple streaming protocols (mqtt/websocket/others) and allow those clients to talk to each other using pub-sub and records. I'm not longer working for it but wanted to give it a shout out!
On a non OS project, I have been working on an immersive audio platform for a while now. The main goal is to allow users to pick and choose how audio books progress, and also have a live session mode which allows users to record their pulse / answer questions and a few other metrics and associate it with sentences. I pretty much built and deployed all of it but require some advice/brainstorming on how to proceed now. I built it to satisfy an itch when I was practicing shamanism during the first lockdown when I was in-between contracts / taking time off.
I also want to build a simple web-pages strategy game based around eco-education, but don't have the bandwidth . If anyone is interested in mixing together gamification and eco-village building might be a fun conversion to bounce ideas!
All the OS projects above were used to support my personal/a couple professional projects over the last few years.
Email in profile
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Ask HN: Freelancer? Seeking freelancer? (August 2021)
I'm currently looking for a contract that is part-time that is focused on consultancy or smaller projects (such as setting up containerized AWS environments)
I am looking for part-time contract or freelance/consulting opportunities at the moment (up to 20 hours/week).
GitHub: https://github.com/yasserf
OS projects I am/was core maintainer of: https://vramework.io/ and https://deepstream.io/
LinkedIn: https://uk.linkedin.com/in/yasserfadl
Email: [email protected]
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Crossbar.io โ an open source platform for distributed and microservice apps
https://deepstream.io is the closest and has a richer feature set (including a replicating document store), however it seems to have a small ecosystem / community / limited support options, and permissions do not seem as advanced.
https://nats.io is close but lower level. Has a large community and rich ecosystem however.
Then you can also mix and match lowever level technologies to achieve the particular set of tradeoffs you need. MQTT, AMQP as the protocol, mosquitto / rabbitmq/zeromq, then json-rpc on top ...
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Which self hosted Pub/Sub realtime technology (websockets etc) do you use and why?
I can find socket.io, faye, deepstream.io , autobahn-js and nchan, centrifugo. Can you also explain why you chose it and if you had troubles with some other solution?
- Some good example projects
PixiJS
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Release Radar โข March 2024 Edition
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten years now! ๐ฎ.
- Ask HN: Tips to get started on my own server
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JavaScript Libraries That You Should Know
6. Pixi.js
- JSON Canvas โ An open file format for infinite canvas data
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A Visual Interactive Guide to Bloom Filters
https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :)
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My thought on different engines
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself.
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Not only Unity...
PixiJS (MIT/TypeScript) https://github.com/pixijs/pixijs
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Rebuilding Isometric World
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and itโs React binding, React Pixi.
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Ask HN: Possible to make a game engine in the browser?
https://openarena.live/
There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines
Of those, BabylonJS seems pretty powerful for 3D: https://www.babylonjs.com/games/
Or PixiJS for 2D: https://pixijs.com/
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Consider web technologies for game development
https://pixijs.com/ is more of a 2D rendering framework, but powerful and very fast
What are some alternatives?
Socket.io - Realtime application framework (Node.JS server)
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
SocketCluster - Highly scalable realtime pub/sub and RPC framework
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
Primus - :zap: Primus, the creator god of the transformers & an abstraction layer for real-time to prevent module lock-in.
react-canvas - High performance <canvas> rendering for React components
SockJS - WebSocket emulation - Node.js server
A-Frame - :a: Web framework for building virtual reality experiences.
Straw - Realtime processing framework for Node.js
Leaflet.PixiOverlay - Bring Pixi.js power to Leaflet maps
HPI - Human Programming Interface ๐ง๐ฝ๐ค
cocos2d-html5 - Cocos2d for Web Browsers. Built using JavaScript.