dds-ktx
Single header "no-allocation" KTX/DDS file reader (by septag)
gamedev_libraries
A collection of open source c/c++ libraries for gamedev (by raizam)
Our great sponsors
dds-ktx | gamedev_libraries | |
---|---|---|
1 | 6 | |
109 | 1,293 | |
- | - | |
2.7 | 0.0 | |
4 months ago | 5 months ago | |
C | ||
BSD 2-clause "Simplified" License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dds-ktx
Posts with mentions or reviews of dds-ktx.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-16.
-
Tools for rolling your own engine
dds_ktx is a pretty tiny lib for reading DDS and KTX files easily
gamedev_libraries
Posts with mentions or reviews of gamedev_libraries.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-28.
-
C++ game creating:
If you don't like my suggestions for libraries, or want to explore more complex topics like serialization and scripting, check out this master list of gamedev libraries: https://github.com/raizam/gamedev_libraries
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Unity merges with IronSource, an ad company. Time for gamedevs to consider Godot?
Yes, but the bulk of the effort isn't going into engines or ports. And it's certainly not going into proprietary equivalents of libraries like SDL2 or Dear ImGui.
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Tools for rolling your own engine
Tools make it seem like you press buttons and things happen, You will find more if you look for libraries. https://github.com/raizam/gamedev_libraries.
What are some alternatives?
When comparing dds-ktx and gamedev_libraries you can also consider the following projects:
KTX-Software - KTX (Khronos Texture) Library and Tools
sokol - minimal cross-platform standalone C headers
tracy - Frame profiler
awesome-PICO-8 - A curated list of awesome PICO-8 resources, carts, tools and more
MathGeoLib - A C++ library for linear algebra and geometry manipulation for computer graphics.
cyclonedds - Eclipse Cyclone DDS project
JsonCpp - A C++ library for interacting with JSON.
ktx - KTX: a QuakeWorld server modification [Moved to: https://github.com/QW-Group/ktx]
sol2 - Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
roguelike.h - Header only roguelike rendering library.