ddisasm
Anno2018
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ddisasm | Anno2018 | |
---|---|---|
4 | 1 | |
617 | 87 | |
3.1% | - | |
9.5 | 10.0 | |
6 days ago | over 1 year ago | |
C++ | TypeScript | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ddisasm
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Starting an open-source re-implementation of an old game
The closest you can get to something like you describe is https://github.com/GrammaTech/ddisasm, but even that won't give you a byte-exact result due to alignment and instruction encoding differences. And it's not perfect, you'll get subtle new bugs. And distributing it is problematic.
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Is taking the ASM dump from Ida pro after human correction a good way to re-write the software from scratch?
Reassembling is easier but still pretty hard if you want something actually modifiable cause you need to distinguish code and data and find cross-references. There's a research project: https://github.com/GrammaTech/ddisasm
- Program modification via reassembling
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Hacking a game with DLL injection [Game Hacking 101]
It would be interesting to explore a different path: https://github.com/GrammaTech/ddisasm
Anno2018
What are some alternatives?
x64dbg - An open-source user mode debugger for Windows. Optimized for reverse engineering and malware analysis.
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e9patch - A powerful static binary rewriting tool
quadis-app - Puzzle Arcade Game Clone, but Multiplayer
pharos - Automated static analysis tools for binary programs
unknown-horizons - Unknown Horizons official code repository
Triton - Triton is a dynamic binary analysis library. Build your own program analysis tools, automate your reverse engineering, perform software verification or just emulate code.
gecs-game
qiling - A True Instrumentable Binary Emulation Framework
mdcii-engine - Platform independent remake of the game Anno 1602/1602AD.
e9afl - AFL binary instrumentation
rct-release-test