ddb-importer
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ddb-importer | automated-jb2a-animations | |
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37 | 12 | |
176 | 53 | |
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9.9 | 8.3 | |
6 days ago | 15 days ago | |
JavaScript | JavaScript | |
MIT License | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ddb-importer
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5E Tomb of Annihilation & Keys from the Golden Vault - Imports / Resources
For those who find this through search, here are the importers I discussed: Import List Status: https://docs.ddb.mrprimate.co.uk/status.html Adventure Mucher: https://docs.ddb.mrprimate.co.uk/ (ingest D&D Beyond adventure) Importer: https://github.com/MrPrimate/ddb-importer (import D&D Beyond adventure)
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D&Dโs virtual tabletop is off to a slow start, but designers say thatโs very much the point
This is an addon to Foundry. Syncing to Beyond. From Beyond to Foundry is free. Although if you want to sync, it requires a Patreon. https://github.com/MrPrimate/ddb-importer
- Looking for a way to trigger Booming Blade damage when a token is moved.
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Paizo on Twitter: The 4th printing of the CRB, which was expected to last 8 months, has sold out in 2 weeks.
It's probably just been fixed- the guy that develops it seems absurdly active.
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Save your D&DBeyond-Books as PDFs
It gives you whatever you've paid for on DDB. So if you only have the PHB, you only get the PHB backed up into Foundry for example. I'm not sure how it maps because I haven't inspected the code lol.
- Want props and $? Need stupid simple comprehensive guide for *Importing* and running Phandelver in Foundry.
- Using the "D&D Beyond Importer "Module by MrPrimate: Every "Vicious Weapon" on Foundry works WRONG
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Stupid simple directions for going from vtt install to running Phandelver for 5?
Since WotC haven't licensed anything for Foundry, Foundry itself only contains the SRD material for 5E. To get LMoP into Foundry in the simplest way possible, you'll want to use something like the D&D Beyond Importer, a tutorial video for which is available here.
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Foundry syncing with DND Beyond
Overview of the module: https://github.com/MrPrimate/ddb-importer
- Basic rules creatures not in the SRD monster compendium?
automated-jb2a-animations
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Odd Issue with Automated Animations
Honestly, I've never seen an issue like that. If nobody here can help, you could take your question either to the JB2A Discord, where Automated Animations has a specific section that Otigon runs, or the AA Github.
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Does anyone know of a replacement for the module Maestro?
This can definitely be done with Sequencer but it isn't necessarily going to be the easiest thing in the world. Automated Animations might also help, but I haven't used it in a while.
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Handy 5e Modules List
automated-jb2a-animations - At its core, Automated Animations is centered around the use of "instant" effects such as Weapon Attacks and Spell Effects. There are some areas that branch off from this concept and will be explained in the Wiki.
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What would a crit sound like?
Examples here.
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Savage Pathfinder on Foundry VTT + JB2A + AA
Link: https://github.com/otigon/automated-jb2a-animations
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An example of making a pathfinder 2e weapon with runes and runes with effects like flaming?
For visual effects only, I use JB2A Animations and then link to the attacks using Automated Animations which then play various animations when the actions are triggered. You have to change the animation selected if the item changes (from "sword" to "flaming sword" for example) but that shouldn't happen a lot
- Automated Animations module - Can't get spell effects to work with PF2e
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JB2A Question
Sequencer Wiki from WaspAutomated Animations Wiki from OtigonAdvanced Spell Effect Wiki from Vauryx
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Necessary/Useful Modules & current version update?
Automated Animations
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Customizing Automated Animations
Hey, the Automated Animations module from Otigon has now an automatic recognition menu in its settings where you can set a spell effect or attack animation linked to its name. A-A automatic recognition example video In the video, I add an entry called Talon so any item with the name Talon will pick up this animation (except if I create another one specifically called Talon Strike for example) On the Automated Animations Github, there is some very good information about it including a great wiki Otigon is very active on our JB2A Discord and our community can help answering questions you may have. :)
What are some alternatives?
vtta-dndbeyond - Integrates your licensed content from D&D Beyond in your roleplaying gaming session using Foundry VTT
animated-spell-effects - A small, but growing collection of animated spells for use with various VTT's in the top-down/overhead perspective. All files are in transparent webm format. Files will be located in your "Data\modules\animated-spell-effects\spell-effects" folder. If you like my work, consider saying thanks on Discord: jackkerouac#0624.
Beyond20 - D&D Beyond Character Sheet Integration in Roll20
JB2A_DnD5e - Templates of spells from the DnD5e ruleset (SRD and PHB), to use on FoundryVTT
R20Converter
macros - FVTT Community Macros - ๐ Contribute macros or download them as a module! ๐
foundryvtt-link-item-resource-5e - Foundry Module to link items and actor resources.
FoundryVTT-Drag-Upload - Adds the ability to drag an image onto Foundry to automatically create Tokens and Tiles
Better-Roofs - A Foundry VTT module to improve roof behaviour
foundry-mods
Tokenmagic - A Foundry VTT module that allows you to add animations and graphic effects to tokens, tiles, templates and drawings.