d912pxy
dxvk
Our great sponsors
d912pxy | dxvk | |
---|---|---|
83 | 765 | |
1,008 | 11,898 | |
- | - | |
0.0 | 9.4 | |
about 2 years ago | 3 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
d912pxy
-
Day 1 for me and I'm completely lost
I'm surprised nobody covered p.2. JUST USE d912pxy. Period. The game is unplayable without it. BTW running it on Linux has the same effect as it translates DirectX calls to Vulkan calls and precompiles shaders. As much as I appreciate and respect ArenaNet will to fix performance introducing Dx11 hardly improved anything. There is still long way to go.
-
The game feels well optimized nowadays
I think the 5900 is holding you back. I have 5800x3d and in dragons end FPS stays over 60 most of the time. I also use dx12 API proxy: https://github.com/megai2/d912pxy
-
Coming from a 8700K to the 5800X3D.. You weren’t kidding, it’s completely different world for those who play MMO games and latency sensitive games.
Also idk if it's still relevant but I had a massive fps improvement in GW2 by using a proxy dll dx12 proxy
- People who’ve quit bdo, what games/mmo’s have you moved onto? Asking here since it’s possible we have similar tastes
-
Help with PC upgrades/improving FPS
You could try using the dx12 addon to maybe squeeze out a bit more fps then dx11 gives. Otherwise gw2 is really a lost cause when it comes to trying to get a decent frame rate.
- Since its officially out of beta: what’s your opinion on dx11 performance/bugs?
- MMOs on PC have shifted from an authentic experience to pointless second job. why?
-
FPS fixes?
If none of that is enough try out the DX12 addon.
- The Olmakhan of Elona have discovered the meta permafrost dye and have adjusted their outfits accordingly (dx11 texture bug)
-
To ignore or not to ignore the steam review...
It still looks good. Use d912pxy to turn it into dx 12 to get better performance then ad shade over the top and it looks lovely.
dxvk
-
Elbrus-8S
Someone is trying to game on them, or at least run DirectX apps in Linux, based on this PR: https://github.com/doitsujin/dxvk/pull/3795
- "LibreOffice is better at reading old Word files than Word"
-
Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
-
It’s time for change!!
Kid named DXVK :
-
Running GTA IV using dxvk
DXVK versions after 2.0 require Vulkan 1.3 support, which may not be available on your GPU. Try using an older build, such as this one.
-
almost 120 fps smooth camera movement
Give DXVK a try https://github.com/doitsujin/dxvk/releases, use 32bit d3d9.dll
-
Risen 3 / DXVK 2.3 / ARC A770 16G / 1440p / WIN 11
What to download:https://github.com/doitsujin/dxvk/releases/tag/v2.3
- Re-Installed game an hour ago, got hit with App will Terminate Now
- DXVK 2.3 released bringing several improvements and bug fixes for various games
- DXVK 2.3 Brings Presentation Improvements & More Game Fixes
What are some alternatives?
GW2-Addon-Manager - Installer and updater for Guild Wars 2 addons.
dxvk-async
GW2Radial - A customizable radial menu overlay addon for Guild Wars 2.
vkd3d - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation. [Moved to: https://github.com/HansKristian-Work/vkd3d-proton]
D3D11On12 - The Direct3D11-On-12 mapping layer
GTAIV.EFLC.FusionFix - This project aims to fix or address some issues in Grand Theft Auto IV Complete Edition [Moved to: https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix]
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
Blish-HUD - A Guild Wars 2 overlay with extreme extensibility through compiled modules.
d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]
GW2-SCT - A scrolling combat text addon for GW2 using ArcDPS API
Reshade-Unlocked - A generic post-processing injector for games and video software.