d912pxy
TeamFortress2
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d912pxy | TeamFortress2 | |
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83 | 5 | |
1,008 | 224 | |
- | - | |
0.0 | 0.0 | |
about 2 years ago | almost 4 years ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
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d912pxy
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Coming from a 8700K to the 5800X3D.. You weren’t kidding, it’s completely different world for those who play MMO games and latency sensitive games.
Also idk if it's still relevant but I had a massive fps improvement in GW2 by using a proxy dll dx12 proxy
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Since its officially out of beta: what’s your opinion on dx11 performance/bugs?
Here you go
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FPS fixes?
But you can also use the DX12 Converter (https://github.com/megai2/d912pxy)
If none of that is enough try out the DX12 addon.
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GW2Radial v2.1 is here!
Better d912pxy integration.
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DirectX11 Support is Coming to Guild Wars 2
There was a Translation-layer plugin, for years, called d912pxy that massively improved framerates and framerate-stability, maintained by a single person ... I never had an issue with it over three different systems. The Author said hhe'd probably no longer support the project after the DX11 update.
I belive this works better than DXVK for GW2.
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DirectX11 Support is Coming to Guild Wars 2 – GuildWars2.com
As a stopgap solution you could look into utilizing d912pxy. It's a playermade DirectX 9 -> 12 wrapper, and while it's not a magical fix to everything, for me it increased FPS in intense situations from sub-20 to ~35-40, which is playable enough.
Worst case scenario we'll just continue using a translation layer like we already do today.
TeamFortress2
- Verlet Rope inspired from Half Life 2
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On the DirectX 11 announcement
How do you feel about Team Fortress 2, whose source code was leaked last year? Seems like a pretty AAA game, with long development history, with the majority of its graphics still rooted in DX9, just like GW2. Grab it here, for example: https://github.com/TheAlePower/TeamFortress2
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Rock Paper Scissors biased towards taunt owner?
This is a direct link straight to the line where the RPS code is.
You mean this?
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What do bots use to avoid shooting the opposing team's bots? I want to use that on myself so that I can kill them more easily.
https://github.com/TheAlePower/TeamFortress2/blob/master/tf2_src/game/client/tf/vgui/drawing_panel.cpp#L272 have fun
What are some alternatives?
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
GW2-Addon-Manager - Installer and updater for Guild Wars 2 addons.
GW2Radial - A customizable radial menu overlay addon for Guild Wars 2.
D3D11On12 - The Direct3D11-On-12 mapping layer
dxvk-async
Blish-HUD - A Guild Wars 2 overlay with extreme extensibility through compiled modules.
GW2-SCT - A scrolling combat text addon for GW2 using ArcDPS API
d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]
vkBasalt - a vulkan post processing layer for linux
arcdps-killproof.me-plugin - A Plugin for arcdps, that is loading killproof.me info and displaying it ingame.
barrier - Open-source KVM software
dgVoodoo2 - Glide/DirectX implementation on D3D11/12