d912pxy
D3D11On12
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d912pxy | D3D11On12 | |
---|---|---|
83 | 3 | |
1,008 | 255 | |
- | 7.5% | |
0.0 | 4.0 | |
about 2 years ago | about 2 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
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d912pxy
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Day 1 for me and I'm completely lost
I'm surprised nobody covered p.2. JUST USE d912pxy. Period. The game is unplayable without it. BTW running it on Linux has the same effect as it translates DirectX calls to Vulkan calls and precompiles shaders. As much as I appreciate and respect ArenaNet will to fix performance introducing Dx11 hardly improved anything. There is still long way to go.
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The game feels well optimized nowadays
I think the 5900 is holding you back. I have 5800x3d and in dragons end FPS stays over 60 most of the time. I also use dx12 API proxy: https://github.com/megai2/d912pxy
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Coming from a 8700K to the 5800X3D.. You weren’t kidding, it’s completely different world for those who play MMO games and latency sensitive games.
Also idk if it's still relevant but I had a massive fps improvement in GW2 by using a proxy dll dx12 proxy
- People who’ve quit bdo, what games/mmo’s have you moved onto? Asking here since it’s possible we have similar tastes
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Help with PC upgrades/improving FPS
You could try using the dx12 addon to maybe squeeze out a bit more fps then dx11 gives. Otherwise gw2 is really a lost cause when it comes to trying to get a decent frame rate.
- Since its officially out of beta: what’s your opinion on dx11 performance/bugs?
- MMOs on PC have shifted from an authentic experience to pointless second job. why?
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FPS fixes?
If none of that is enough try out the DX12 addon.
- The Olmakhan of Elona have discovered the meta permafrost dye and have adjusted their outfits accordingly (dx11 texture bug)
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To ignore or not to ignore the steam review...
It still looks good. Use d912pxy to turn it into dx 12 to get better performance then ad shade over the top and it looks lovely.
D3D11On12
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Windows 95 went the extra mile to ensure compatibility of SimCity, other games
Intel's boards really only support DX12, which streamlines much of the compatibility work they'd have to do. Earlier DX versions are handled with wrapper libraries/drivers that translate to DX12 (eg https://github.com/microsoft/D3D11On12).
- DXVK alternative for DX11 (D3D11On12)
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On the DirectX 11 announcement
What do you think about https://github.com/microsoft/D3D11On12 ?
What are some alternatives?
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
TeamFortress2 - TF2 Source Code leaked on 22/4/2020
GW2-Addon-Manager - Installer and updater for Guild Wars 2 addons.
GW2Radial - A customizable radial menu overlay addon for Guild Wars 2.
dxvk-async
Blish-HUD - A Guild Wars 2 overlay with extreme extensibility through compiled modules.
GW2-SCT - A scrolling combat text addon for GW2 using ArcDPS API
d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]
vkBasalt - a vulkan post processing layer for linux
arcdps-killproof.me-plugin - A Plugin for arcdps, that is loading killproof.me info and displaying it ingame.
barrier - Open-source KVM software
dgVoodoo2 - Glide/DirectX implementation on D3D11/12