cv
tiny-skia
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cv | tiny-skia | |
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4 | 17 | |
739 | 983 | |
5.7% | - | |
6.9 | 7.1 | |
8 months ago | 17 days ago | |
Rust | Rust | |
MIT License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cv
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Good example of high performance Rust project without unsafe code?
Rust can absolutely be used without unsafe to create some of the fastest code out there, but you need to try and use data-oriented design where possible to make things flow smoothly and avoid runtime checks. The hardest thing to use data-oriented design for, in my opinion, is graphs. I find that actor systems can be used instead of graphs, but it is difficult. Generally I end up using slotmap to make multiple arenas and then putting them into one large object with lots of methods to operate on the graph structure. If you want an example of that, this is probably the most complicated code I have made this way: https://github.com/rust-cv/cv/blob/511024feaa077a9af377cca7b654ad3d57d3bd6a/cv-sfm/src/lib.rs. It may not be entirely helpful to understand the whole codebase, but if you are curious to see how I do graphs in Rust with slotmap, this can be a good reference.
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Rust OpenCV - Simple Guide
This is a nice guide, but ultimately openCV should be rewritten in rust. It would avoid all of these headaches. Please checkout and support https://github.com/rust-cv/cv
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Slideo: Synchronize Slides With Video, Backed By OpenCV
It is, more or less, my first larger rust project. It uses the opencv crate, but I only recommend to have a look at rust-cv instead! It uses SQLite/sqlx for storing the matchings, actix-web for serving the webview and a lot of rayon for parallel processing.
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CleanIt: An Open-Source Robot Autonomy Software in Rust-lang for the Roomba series robot vacuum cleaners
You may want to take a look at our project Rust CV https://github.com/rust-cv/cv.
tiny-skia
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A simple 2d graphic library
You can even check https://github.com/linebender/piet and https://github.com/RazrFalcon/tiny-skia. They are pure rust libraries. Skia as a whole is a big binary to add.
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Typst, a modern alternative to LaTeX, is now open source
Looking through the source code. It looks like it's using tiny-skia for rendering.
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Recommended UI framework to draw many 2D lines?
Tiny Skia (https://github.com/RazrFalcon/tiny-skia) which is a slower Rust port of Skia and does all software rendering.
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Announcing piet-glow, a GL-based implementation of Piet for 2D rendering
https://github.com/RazrFalcon/tiny-skia is pretty great.
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Is coding in Rust as bad as in C++? A practical comparison
I understand that this may sound harsh, but I also ported two (far bigger) codebases from C++ to Rust: rustybuzz and tiny-skia. Both of which are production -ready and not just prototypes. And mine not only do not use pointers, but also barely use unsafe in general.
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Is there a way to avoid call overhead?
Here is a real world implementation in tiny-skia: https://github.com/RazrFalcon/tiny-skia/blob/master/src/pipeline/highp.rs
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I want to draw 2d shapes directly to a u8 buffer without needing a window and without having to write drawing code from scratch.
How about tiny-skia?
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Good example of high performance Rust project without unsafe code?
How about tiny-skia? Almost the same performance as C, no unsafe, a lot of explicit SIMD.
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Announcing lyon 1.0.0
Now I would love to see a universal Bezier path crate, storage + common utilities like length, point at offset, some low-level stuff, etc. So it could be used as a foundation for other crates. Currently, there is a lot of friction because each crate has its own implementation.
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I wrote a GUI library.
Nice to see tiny-skia in use.
What are some alternatives?
PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
fontdue - The fastest font renderer in the world, written in pure rust.
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
canvas - Cairo in Go: vector to raster, SVG, PDF, EPS, WASM, OpenGL, Gio, etc.
pixie - Full-featured 2d graphics library for Nim.
raqote - Rust 2D graphics library
vouch-proxy - an SSO and OAuth / OIDC login solution for Nginx using the auth_request module
not-yet-awesome-rust - A curated list of Rust code and resources that do NOT exist yet, but would be beneficial to the Rust community.
image-png - PNG decoding and encoding library in pure Rust
rust-headless-chrome - A high-level API to control headless Chrome or Chromium over the DevTools Protocol. It is the Rust equivalent of Puppeteer, a Node library maintained by the Chrome DevTools team.
cloudscraper - A Python module to bypass Cloudflare's anti-bot page.
bgracontrols - 🆗 BGRA Controls is a set of graphical UI elements that you can use with Lazarus LCL applications.