cute_headers
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cute_headers | flac-decoder | |
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5 | - | |
4,094 | 3 | |
- | - | |
7.0 | 1.8 | |
2 months ago | about 3 years ago | |
C | C | |
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cute_headers
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How many colors are too many colors for Windows Terminal?
- https://github.com/RandyGaul/cute_headers/blob/master/cute_s...
It's a simple and relatively straightforward approach that a sufficiently bright programmer would come up in their own while looking at the design constraints though, so overall I find it a bit meaningless to find the ultimate person for the "original idea".
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How does a Game Engine work? An Overview
The verdict for indie developers (not using Unity/Unreal) seems: just bite the bullet and buy FMOD (or Wwise or any of the popular proprietary audio engies).
I was actually searching for a good open-source audio library to use, and found out that my options aren't that good. SoLoud is a pain in the ass to install and integrate into an existing codebase, and OpenAL doesn't have any good implementations available (either proprietary or LGPL). I'm now just using a simple single-header audio library in cute_headers (https://github.com/RandyGaul/cute_headers/blob/master/cute_s...), but will probably switch to MiniAudio once the high-level API is finished (https://github.com/mackron/miniaudio/issues/196)
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[C/C++]How do "header only" source files work?
Currently I'm looking at a "header only" cute_tiled.h library that includes this instruction:
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[C++] A Free Open Source Colliders Library - Line, Circle, Box and Point
Thanks for the pure collision library share! As far as collision goes, decided to look up other libraries! 3D alternatives https://github.com/flexible-collision-library/fcl Alternatives to yours https://github.com/RandyGaul/cute_headers
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Looking for code only game engine
single header libraries (https://github.com/nothings/stb , https://github.com/RandyGaul/cute_headers , etc) can do some of the heavy lifting. I use stb for OGG and PNG decoding, also true type support, and maybe a few other things.
flac-decoder
We haven't tracked posts mentioning flac-decoder yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
Craft - A simple Minecraft clone written in C using modern OpenGL (shaders).
Porcupine - On-device wake word detection powered by deep learning
gainput - Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch
soundtouch-android - Android bindings for SoundTouch lib, focused on size optimization and real-time processing.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
VokaturiAndroid - Emotion recognition by speech in android.
FCL - Flexible Collision Library
BlackHole - BlackHole is a modern macOS audio loopback driver that allows applications to pass audio to other applications with zero additional latency.
SDLPoP - An open-source port of Prince of Persia, based on the disassembly of the DOS version.
Zentone - :sound: [Android Library] Easily generate audio tone of a specific frequency and volume in Android.
freetype-gl - OpenGL text using one vertex buffer, one texture and FreeType
PinkFilterKt