cute_headers
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cute_headers | PowerShell | |
---|---|---|
5 | 397 | |
4,105 | 43,290 | |
- | 1.0% | |
7.0 | 9.6 | |
2 months ago | 6 days ago | |
C | C# | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cute_headers
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How many colors are too many colors for Windows Terminal?
- https://github.com/RandyGaul/cute_headers/blob/master/cute_s...
It's a simple and relatively straightforward approach that a sufficiently bright programmer would come up in their own while looking at the design constraints though, so overall I find it a bit meaningless to find the ultimate person for the "original idea".
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How does a Game Engine work? An Overview
The verdict for indie developers (not using Unity/Unreal) seems: just bite the bullet and buy FMOD (or Wwise or any of the popular proprietary audio engies).
I was actually searching for a good open-source audio library to use, and found out that my options aren't that good. SoLoud is a pain in the ass to install and integrate into an existing codebase, and OpenAL doesn't have any good implementations available (either proprietary or LGPL). I'm now just using a simple single-header audio library in cute_headers (https://github.com/RandyGaul/cute_headers/blob/master/cute_s...), but will probably switch to MiniAudio once the high-level API is finished (https://github.com/mackron/miniaudio/issues/196)
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[C/C++]How do "header only" source files work?
Currently I'm looking at a "header only" cute_tiled.h library that includes this instruction:
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[C++] A Free Open Source Colliders Library - Line, Circle, Box and Point
Thanks for the pure collision library share! As far as collision goes, decided to look up other libraries! 3D alternatives https://github.com/flexible-collision-library/fcl Alternatives to yours https://github.com/RandyGaul/cute_headers
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Looking for code only game engine
single header libraries (https://github.com/nothings/stb , https://github.com/RandyGaul/cute_headers , etc) can do some of the heavy lifting. I use stb for OGG and PNG decoding, also true type support, and maybe a few other things.
PowerShell
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PowerBI: déployer une passerelle sur AWS pour $0.12/j
msiexec.exe /package https://github.com/PowerShell/PowerShell/releases/download/v7.2.6/PowerShell-7.2.6-win-x64.msi /quiet ADD_EXPLORER_CONTEXT_MENU_OPENPOWERSHELL=1 ADD_FILE_CONTEXT_MENU_RUNPOWERSHELL=1 ENABLE_PSREMOTING=1 REGISTER_MANIFEST=1 USE_MU=1 ENABLE_MU=1 ADD_PATH=1
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Sudo for Windows
This smells like when PowerShell aliased curl and wget to a completely different command, with incompatible arguments.
https://github.com/PowerShell/PowerShell/pull/1901
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Gooey: Turn almost any Python command line program into a full GUI application
PowerShell is available on macOS and Linux as well (source on Github: https://github.com/PowerShell/PowerShell). It may not be as well-integrated with things like system services management, but the language still works well. You can still use all the command line tools you're used to on Linux, of course.
nushell does look interesting, though the lack of a .deb repository does put it pretty low on my to-do list.
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3 lines of code don't understand the results.
Issue #7940 discusses potential improvements to array slicing.
- Task Scheduler -windowstyle hidden / minimized
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Just messing around with arrays and efficiency in PS, thought I'd share
Note: This can be problematic as it prevents upstream commands from running their end {} block. See here. The new clean {} block introduced in PowerShell v7.3 does not suffer from this issue.
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Jaq – A jq clone focused on correctness, speed, and simplicity
Can you give an example of something that PS can do that is built-in for text processing, instead of a proprietary symbolic query language?
[1] https://github.com/PowerShell/PowerShell
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The bash book to rule them all
https://github.com/PowerShell/PowerShell/blob/master/LICENSE... is the MIT license. (Microsoft supplies debs directly which may reduce the motivation for Debian to do so.)
Oh, heh, also https://github.com/PowerShell/PowerShell/blob/master/docs/bu... the build script is written in PowerShell, so there's a bootstrapping problem :-) (Debian has solved those before of course, but with community sentiment like the above maybe noone is motivated to bother.)
- Did Reddit just denylist all IPs?
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Register-ArgumentCompleter: how to fall back to file completion when completing a flag such as "--foo="
According to https://github.com/PowerShell/PowerShell/issues/19628, the default behaviour is invoked whenever the completion script returns no output. To attempt to do so, I tried exiting the script via returning an empty string, or using the return keyword to exit the script completely, unfortunately with no avail. Is there a technique to achieve what I want, and is there any documentation about it other than the official one? Thank you in advance.
What are some alternatives?
Craft - A simple Minecraft clone written in C using modern OpenGL (shaders).
nushell - A new type of shell
gainput - Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch
winpty - A Windows software package providing an interface similar to a Unix pty-master for communicating with Windows console programs.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Windows Terminal - The new Windows Terminal and the original Windows console host, all in the same place!
FCL - Flexible Collision Library
WFinfo - :computer: A fissure Companion App for Warframe
SDLPoP - An open-source port of Prince of Persia, based on the disassembly of the DOS version.
PowerToys - Windows system utilities to maximize productivity
freetype-gl - OpenGL text using one vertex buffer, one texture and FreeType
ShellCheck - ShellCheck, a static analysis tool for shell scripts