parchment
bitburner
parchment | bitburner | |
---|---|---|
11 | 369 | |
434 | 2,804 | |
- | - | |
5.8 | 0.0 | |
about 1 month ago | over 1 year ago | |
TypeScript | HTML | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
parchment
- Ask HN: What's your favorite text-based adventure game?
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Show HN: Play Doom in Zork
+1 to what vijayr02 said: you really need at least screenshots, and ideally just post the .z5 file with a link to iplayif so people can play it directly and see what you're talking about. Like this:
https://iplayif.com/?story=https://quuxplusone.github.io/Advent/advent.z8
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Ask HN: Great text based games to play?
This is a fun one I played recently about shopping in a grocery store, called Aisle. You only have a single command you can give for the whole game, but there's a looot of them you can provide, and it gives you a different ending for each. Part of the fun is trying to figure out what you can say to find another ending. You can play it directly at the link below.
Play: https://iplayif.com/?story=http%3A%2F%2Fwww.ifarchive.org%2F...
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These days is there any way to play old Infocom games on an iPhone?
Paste any of those URLs into https://iplayif.com for a modern web interpreter.
- Ask HN: What game you wished existed?
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The quest 2 needs a better browser!
it's a mobile browser based on chrome and while I don't use it for this, I find it acceptable enough, actually better than the mobile chrome in my phone for some things, like https://iplayif.com/ which runs much better on it thanks to a generous virtual screen than on small screen sharing space with a virtual keyboard...
- Inform 7 v10.1.0 is now open-source
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Zork: The Great Inner Workings. Exploring the source code and game
This article is interesting as it seems "the long way around": the Z-Machine is rather well documented, and already has VMs for the web [1] and going to the ZIL source to build a port of the ZIL itself rather than to interpret the Z-Machine binary is cool, I suppose, but ignores decades of insights into the Z-Machine.
While I'm being a downer, also need to point out that while the Internet Archive has archived the ZIL source code the Zork games are still under copyright and owned by Activision Blizzard (soon/now Microsoft). Using Zork itself as a deployment artifact is a possible way to get sued even if you think the game "abandonware".
[1] The best known/maintained is Parchment: https://github.com/curiousdannii/parchment
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Issues with releasing
Are you using the latest version of Parchment? The version that ships with the official I7 packages is very old. Updating might address your issue, but I don't know.
bitburner
-
Side Quest #3: maybe the real Deepfakes were the friends we made along the way
I used this once in my image compression project, and I can't really go back. It makes the piece of code responsible for training the model super compact as I will show you in the next episode when I work on the models themselves. It really tickles my brain when the code is clean. You will see much more of this obsessive-compulsive side of me when I eventually do a Side Quest for bitburner.
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life loop games
Bitburner which is available on steam or web which is more sci fi/hacking themed. it's a very complex life loop game that involves coding heavily. There is a pseudo code script in the game in which you can write programs to hack others and eventually restart with cybernetic implants. You can even ditch the pseudo script and code directly in java in the game. The end game is quite fun and fulfilling. I haven't even gotten through it yet.
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Need help on importing variables
Nope, ports communicate "in RAM" only, i.e. when you close and re-open the game (or complete a BitNode [and maybe also if you install augs? Don't know]) they're cleared. Ports can be accessed via ns.writePort() and ns.peek() or ns.readPort() and be cleared manually with ns.clearPort(). The docs have syntax and description of all the in-game functions.
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stats of manual commands
From the source code:
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Learn programming for absolute beginners
3.https://danielyxie.github.io/bitburner (optional, for extra practice and motivation)
- help with a startup script
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How many scripts is too much for one server?
Here's a list of functions if you want to take a look at what's available. https://github.com/danielyxie/bitburner/blob/dev/markdown/bitburner.ns.md
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Is there a function to get an array of a server's scripts. I need this so I can create a script called deleteScripts.js to remove them.
RTFM for [ns.ps()](https://github.com/danielyxie/bitburner/blob/dev/markdown/bitburner.ns.ps.md) and ns.killall() ;)
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This game is the closest there is to actually programming. Change my mind.
Bitburner.
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Is there a way to get a list of current products in an industry w/o knowing the product name?
Looking at the Warehouse API, the only way to get information on a product is to already know the product name. However if I, for example, restart my corp script after augment installs with a corporation already running, I wouldn't have any of my product names in memory. I know that, given that you can only ever have at most 5 products at a time, I could just create a static list of 5 product names and infer my current production from there but it would be nice to not have to do that and be able to run a function like getProducts that would pull a dictionary/list of the current products for me. I'm generally trying to avoid coding w/ try/catch blocks so something like that would be nice.
What are some alternatives?
jquery.terminal - jQuery Terminal Emulator - JavaScript library for creating web-based terminals with custom commands
bitburner-scripts - My own scripts for playing bitburner
extensions - Inform 7 extensions -- some may be ready for public use, others may be barely working experiments. Enjoy!
bitburner-scripts - Repository of Bitburner scripts
asyncglk - AsyncGlk: A Typescript Glk library
Visual Studio Code - Visual Studio Code
if - Interactive Fiction technology: specifications and tests
elevatorsaga - The elevator programming game!
Windows-Inform7 - Front-end for the Windows version of Inform 7.
BitBurnerCentralManager - A prototype thread manager for BitBurner
Mudlet - ⚔️ A cross-platform, open source, and super fast MUD client with scripting in Lua
FizzBuzz Enterprise Edition - FizzBuzz Enterprise Edition is a no-nonsense implementation of FizzBuzz made by serious businessmen for serious business purposes.