cuberite
Cocos2d
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cuberite | Cocos2d | |
---|---|---|
7 | 7 | |
4,863 | 17,878 | |
1.5% | 0.4% | |
7.0 | 2.5 | |
3 days ago | 8 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cuberite
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Minectaft server on an ESP32
You might be able to port a C/C++ implementation to Arduino or another language with a good ESP compiler, but that's going to be a lot of effort, and the biggest challenge you're going to face isn't RAM, it's disk space--Minecraft worlds can be GB in size, so you'll need to pair your microcontroller with, say, an SD card reader and then adapt a whole disk IO system
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Compile the Minecraft Server (Java Edition) to Native with GraalVM Native Image
Shout out for Cuberite as an alternative Minecraft server project that desperately needs more volunteers
https://github.com/cuberite/cuberite
"Cuberite is a Minecraft-compatible multiplayer game server that is written in C++ and designed to be efficient with memory and CPU"
Cuberite has been demoed running on old ARM Android phones and hosting multiple players off it at once. Its performance absolutely annihilates the Java based 'vanilla' server
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Whatโs your ideal 1.20 update?
so basically Cuberite but more officially and with a rewritten client as well
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Building a custom minecraft server
Some have started doing this already, like Cuberite and McPy.
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Pi 4 running multiple applications at once
For minecraft server I guess it is worth trying this out: https://github.com/cuberite/cuberite
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Leafish, a work-in-progress open-source alternative Minecraft client written in Rust
For the server you should look into Cuberite, same thing but for the server and written in C++.
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Is it possible to write a Minecraft server in a language OTHER than Java?
There were a bunch of attempts in the past. Cuberite is still actively maintained but I have never tried them: https://github.com/cuberite/cuberite
Cocos2d
- Not only Unity...
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Decrypt key and signature
That's all I can really tell you from what you've posted. The original version without the Blowfish encryption is open source (eg. https://github.com/cocos2d/cocos2d-x/blob/v4/cocos/scripting/lua-bindings/manual/CCLuaStack.cpp) , and I don't really understand how why you have so much symbol information available if what you're trying to disassemble isn't also probably open source
- Unreal for 2D game?
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How does writing shader source code work for OpenGL ES?
As others have pointed out, the biggest difference you're seeing is likely due to the _version_ of OpenGL (and hence GLSL) version. That said, there are still important differences. I'd recommend looking at a comparison between the same shader in a project that supports both OpenGL & OpenGLES. For example, here's a shader from cocos2d-x https://github.com/cocos2d/cocos2d-x/blob/v4/cocos/renderer/shaders/positionColor.vert. Note the only difference in this case is the additional precision qualifier (lowp) for v_fragmentColor. Note too how cocos uses preprocessor macros to handle this, so they don't have to maintain separate shader sources. Depending on your goals, you might be interested in tools like Nvidia cg or nvFX that allow for creating shaders in a dialect agnostic way, but ymmv.
- Im learning C++ and want to make a small game with it. What do you suggest me for graphics?
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Still have nothing to do with VS Code - WHAT SHOULD I DO WITH IT IN TERMS OF MAKING THINGS THAT ARE RELEVANT TO MAKING AN RPG MAKER MV GAME, NOT JUST EDITING NORMAL TEXT!? + DOES USING VS CODE WITH BASIC THINGS IN GITHUB WORTH IT?
Speaking about markdown files on GitHub, I know that there are some repositories that have very stunning README markdown files, such as this one for Cocos2d-x, whcih includes images in conjunction with text. I might do the same for my repository as well. Considering VS Code have an extension for .md files, this might come in handy when I consider using VS Code to contribute to my game projects.
What are some alternatives?
Paper - The most widely used, high performance Minecraft server that aims to fix gameplay and mechanics inconsistencies
Pygame - ๐๐ฎ pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
bedrock-viz - Minecraft Bedrock Edition World Visualization & Reporting Tool with Web App
Godot - Godot Engine โ Multi-platform 2D and 3D game engine
LeviLamina - A lightweight, modular and versatile plugin loader for Minecraft Bedrock Server BDS, formerly known as LiteLoaderBDS
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
Glowstone - A fast, customizable and compatible open source server for Minecraft: Java Edition
Arcade - Easy to use Python library for creating 2D arcade games.
GXCraft - A Minecraft Classic clone for the Wii
libGDX - Desktop/Android/HTML5/iOS Java game development framework
FarManager - File and Archive Manager
RenPy - The Ren'Py Visual Novel Engine