crystal
Odin
crystal | Odin | |
---|---|---|
241 | 90 | |
19,409 | 6,681 | |
0.4% | 2.9% | |
9.8 | 10.0 | |
1 day ago | 6 days ago | |
Crystal | Odin | |
Apache License 2.0 | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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crystal
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Notes on the Crystal Language
Temp file issue is debunked here: https://news.ycombinator.com/item?id=41684848
Dir module works fine, though maybe the docs could be improved. https://crystal-lang.org/api/1.13.3/Dir.html . The stdlib code is also highly readable: https://github.com/crystal-lang/crystal/blob/d14d04562/src/d... shows that #each_child just calls #read and yields it to the block, so I don't think this is really a wart :)
- A Language for Humans and Computers
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Top Paying Programming Technologies 2024
27. Crystal - $77,104
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Crystal 1.11.0 Is Released
I like the first code example on https://crystal-lang.org
# A very basic HTTP server
- Is Fortran "A Dead Language"?
- Choosing Go at American Express
- Odin Programming Language
- I Love Ruby
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Ruby 3.3's YJIT: Faster While Using Less Memory
Obviously as an interpreted language, it's never going to be as fast as something like C, Rust, or Go. Traditionally the ruby maintainers have not designed or optimized for pure speed, but that is changing, and the language is definitely faster these days compared to a decade ago.
If you like the ruby syntax/language but want the speed of a compiled language, it's also worth checking out Crystal[^1]. It's mostly ruby-like in syntax, style, and developer ergonomics.[^2] Although it's an entirely different language. Also a tiny community.
[1]: https://crystal-lang.org/
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What languages are useful for contribution to the GNOME project.
Crystal is a nice language that's not only simple to read and write but performs very well too. And the documentation is amazing as well.
Odin
- Huly – Open-Source All-in-One Project Management Platform
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One must imagine Sisyphus writing a new JS framework
Or maybe you want a language that's more geared towards game dev, and includes a lot of the commonly use libraries? Odin
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Comfy, the 2D rust game engine, is now archived
I have noticed a trend for Rust game development to revolve around developing engines that are "high-performance," particularly with a focus on entity component systems. This is development for the sake of optimisation and premature is putting it lightly.
Let me say this loud and clear for anyone who dares to hear a fool: don't even think about performance until it becomes a problem and even then you could still probably stand to ignore it. Ergonomics are infinitely more important for an engine. If you can't develop and iterate quickly you can't prove your ideas and make something fun. These are two things Rust is very bad at.
Rust is good at many things, but game development is really not one of them. C++ is still okay. If you want to try something new, Odin[1] is shaping up nicely.
[1] https://odin-lang.org/
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Introduction to the Odin Programming Language
Odin website sure could! Highlights according to landing page:
> Data-Oriented, Simplicity, High Performance, "Batteries Included", Open Source (BSD 3)
https://odin-lang.org/
- Odin programming language now supports NetBSD
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Giving Odin Vision
This article is about my experience with Odin programming language. So, I won't talk about its features and advantages and provide basic tutorials. There are plenty of materials on those topics.
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Zig, Rust, and Other Languages
There's also Odin[0] too. I tried using them all and Odin was pretty nice. Nim is also good too but a lot more features.
But - I concluded that language matters a lot less compared to APIs. Yes, the language should have enough good features to let the programmers express themselves, but overall well designed APIs matter a lot more than language. For example -tossing most of the C stdlib and following a consistent coding style (similar to one described here -[1]), with using Arenas for memory allocation, I can be just as productive in C.
[0] - https://odin-lang.org
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Odin Programming Language
I highly recommend looking at:
* The Overview: <https://odin-lang.org/docs/overview/>
* examples/demo: <https://github.com/odin-lang/Odin/blob/master/examples/demo/...>
As for the first example: a basic lexing example is probably boring, but it does show some basic ideas of what the language is about. If people want to write better examples or just reorder the current ones, please feel free to make an issue or PR on the website's GitHub page: <https://github.com/odin-lang/odin-lang.org>.
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babel tree
I use Odin primarily, it’s C-level but pascal/Go syntax and inspiration https://odin-lang.org/
- Botlib: Telegram Bots in C by Antirez
What are some alternatives?
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
go - The Go programming language
Elixir - Elixir is a dynamic, functional language for building scalable and maintainable applications
rust - Empowering everyone to build reliable and efficient software.
mint-lang - :leaves: A refreshing programming language for the front-end web
carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
bevy - A refreshingly simple data-driven game engine built in Rust