crossterm
bracket-lib
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crossterm | bracket-lib | |
---|---|---|
28 | 27 | |
2,949 | 1,449 | |
2.2% | 1.7% | |
6.8 | 0.0 | |
7 days ago | 2 months ago | |
Rust | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
crossterm
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Question: In your experience, is Helix always more snappy/responsive than Neovim?
I have this feeling with all rust apps using crossterm crate as their backend like GitUI for example
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Canonical way to handle concurrent events with crates that don't model that use case
I guess you could use EventStream like in this example
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[2022 Day 14 (Part 1/2) [Rust] Made a small toy
Made a small toy using crossterm that simulates the falling sand using the rules laid out by day 14. Bit late to the party but was pretty fun. The moment I saw the prompt I was fully intent on making some sort of visualization for this after getting the solution.
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How difficult is ncurses?
There are plenty of terminal UI libraries that are actually nice to work with. For Python, there's Textual and PyTermGUI. For Rust, there's ratatui and Cursive (or, if you want something a bit lower level, crosster or termion). For Go, there's bubbletea.
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AMDGPU_TOP v0.1.2 - switch to crossterm-backend, add simple fdinfo viewer
Switching the backend of Cursive to crossterm removed dependence on ncurses
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How can I create 'time' in my game loop?
I don't know where to start, CrossTerm can read events asynchronously with tokio https://github.com/crossterm-rs/crossterm/blob/master/examples/event-stream-tokio.rs , but I don't have any idea what that really means, I am coming from the HTML Canvas and TypeScript. I want the most simple and basic method possible. Cheers!
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termion development status?
Just wondering if anyone has any insight into the current development and maintenance of termion? It currently has 67 issues and 24 merge requests and no code activity has happened since Sep 27 2021, so nothing in over a year. I am of course grateful for the existing project, but just somewhat concerned that it ends up being abandoned or forgotten seeing as it is one of the premiere tui libraries written purely in Rust (other being crossterm).
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I made a terminal-based flashcard app - with incremental reading!
I might make a gui frontend in the future, but for now i'll focus on the terminal. The terminal doesn't mean it doesnt support mac or windows though, they have terminals too! And the library used for accepting key-input is crossterm which supports windows!
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[Media] I made a Rust CLI game that tests how fast you can guess the language of a code block!
I used crossterm. Really love the simplicity of the API, definitely fit my purposes well.
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How difficult could it be to make a console program that looks like this and has a game loop running on a separate thread? Any suggestions or crate recommendations are welcome!
For the terminal part you could use https://crates.io/crates/crossterm
bracket-lib
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Does anyone care about CLI/TUI games?
I think having to use a terminal is the scary part for many people. rltk/bracket-lib can be used to get a similar look and feel if that's what's important, but it is geared toward roguelikes.
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Minimal 2D library for games? I'm struggling a bit to settle on one to learn.
Maybe bracket-lib from the amethyst authors? Iām currently working through that book and find the library quite intuitive and simple to use. It started out as a toolkit for rouge-like games but has been getting more general. On that note, I recommend the hands-on-rust book which teaches rust concepts while building games with bracket-lib. As you have read the book, Iām sure you would get through the first chapters quickly.
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Bevy ECS or custom implementation?
https://github.com/amethyst/bracket-lib has a great integration with Bevy, designed for exactly this sort of thing.
- Turn-based game - architecture feedback/opinons
- libtcod use 8x8 font but scaled up to 16x16?
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How difficult could it be to make a console program that looks like this and has a game loop running on a separate thread? Any suggestions or crate recommendations are welcome!
I've been doing some experiments with terminal based games and landed on https://github.com/amethyst/bracket-lib It's not exactly terminal based in the sense that it actually runs on OpenGL by default. But that's a plus imho because dealing with the bits of the terminal window that can change outside of your control (like fonts, window resize, etc) is a giant pita. It does let you swap the backend to run on crossterm if that's what you really want to do but if what you're after is the aesthetic like I am having bracket_lib handling all that makes life so much better.
- Rendering TUI To Web
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Sharing Saturday #420
Bracket-Lib for Bevy Github
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Sharing Saturday #418
Bracket-Terminal/RLTK for Bevy Github Branch | Twitter | Patreon
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Sharing Saturday #416
bracket-lib šš» (using this now)
What are some alternatives?
Termion - Mirror of https://gitlab.redox-os.org/redox-os/termion
bevy - A refreshingly simple data-driven game engine built in Rust
tui-rs - Build terminal user interfaces and dashboards using Rust
Amethyst - Data-oriented and data-driven game engine written in Rust
pancurses - A Rust curses library, supports Unix platforms and Windows
VTerminal - A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.
fui - Add CLI & form interface to your program. Docs: https://docs.rs/fui
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
bearlibterminal - BearLibTerminal FFI for Rust
python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
rustgenhash - CLI tool written in Rust which can be used to generate hashes
bevy_webgl2 - WebGL2 renderer plugin for Bevy game engine