crest
A class-leading water system implemented in Unity (by wave-harmonic)
ml-agents
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning. (by Unity-Technologies)
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crest | ml-agents | |
---|---|---|
9 | 60 | |
3,283 | 16,295 | |
2.8% | 1.5% | |
8.5 | 8.1 | |
6 days ago | 3 days ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
crest
Posts with mentions or reviews of crest.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-28.
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If you use depth-based fog fog to simulate underwater effect, how would you stop it from reaching above the water surface?
I believe that the BiRP version of Crest Ocean System supports underwater cameras. You may be able to figure out what they are doing from their source: https://github.com/wave-harmonic/crest, e.g. here
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Automated Cleanup of Unity's Generated Shaders
Some tools, such as Crest contain Shader Graphs which require further processing with tool scripts to generate the final shader. Sometimes people end up making changes to these generated shaders because modifying the base graphs and running the tool anew can be tricky or time consuming.
- is Crest for HDRP free?
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Github Crest for Unity
Hi everyone, recently I have been working on a water shader for my game but yesterday I noticed this incredible water system called Crest. The developers of Crest relased a paid version of it in the Unity asset store, but I curently don't have the budget to buy it. The problem is that while the paid versions work with HDRP and URP, the open source one works with SRP only, and my game runs in HDRP. The only way to make it work in HDRP is to convert the three custom shaders of the water.
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I added water and swimming to my Active Ragdoll Game. By sampling from the velocity and height field of nearby water surfaces, the water physics code calculates what forces to apply. You can feel the waves crashing into you as you swim through them!
Enjoy it! It really is a great asset, we are very happy with the purchase. They also support BRP through their GitHub! https://github.com/wave-harmonic/crest
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My sailing sim game releases tomorrow (early access), just finished the gameplay trailer
Thanks! I'm using the Crest ocean asset for the water visuals and physics, so I can't take credit for that, though it took a lot of work tweaking all the various settings etc to get it to look like this.
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DigiScape - Seabed : An interactive installation made with Unity3D <3
Ocean Caustic is completed using Crest Ocean System HDRP, this plug-in is highly recommended! Their build-in version is free! Recently I found a very powerful ocean plug-in : KWS Water System, but it is not available for Scriptable Render Pipeline for now.
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Anyone fancy a swim? 🌊🏝 Some beachside fun from Forgotten Fields!
Thank you for the feedback - will look to refine it! This is actually on Unity using this amaze open source plug called Crest Ocean Systen - I’ve linked it in case you wanna check it out!
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Good large scale fluid simulation packages?
I personally haven't used this but I found it some time ago: https://github.com/wave-harmonic/crest It's for stimulating oceans so it's as good as it gets in terms of size. :D I event think there is paid version of this on asset store, probably has more features tho.
ml-agents
Posts with mentions or reviews of ml-agents.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-08.
- How do I change the maximum number of steps for training
- are the install steps update to date?
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Help with regenerating new worker id
I am a beginner to using ML Agents to simulate an environment for DL i am trying to trial runs by tinkering through different values between the action space and keep encountering this issue when attempting to run a new trial. I've tried mlagents-learn --force and mlagents-learn --run-id=newtest but both prompt the same error message. Using linux, I am aware of a similar bug occuring in older versions (https://github.com/Unity-Technologies/ml-agents/issues/1505) but solutions didn't fix it.
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Trying to get into AI
The Github page for ML-Agents has a fairly straight forward example.
- Implement API to allow AI/ML to play your game, or is it not needed?
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Is there a good alternative to Unity ML Agents?
Very few commits in the last year and not many new features (https://github.com/Unity-Technologies/ml-agents/commits/develop)
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At least I put effort into the AI prompt to generate some code that people can refer to, whereas you do absolutely nothing to contribute to the community.
and PR content: https://github.com/Unity-Technologies/ml-agents/commit/ed212103e451449bf84711a4a8f7bf11dfb1211a
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I have some questions as an absolute beginner.
Unity can build a stand-alone application or be used as a library. Javascript is deprecated, and Boo along with it although it was never really supported to begin with. Various types of machine learning are supported through the ML-Agent Toolkit and pretty well documented. The toolkit has a Python API but you should be careful about doing anything too unusual in Unity because the documentation tends to have a lot of dead-ends.
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Could Somebody please help me figure this out ? been struggling with it for a week now
Op, I'd just pull the repo again to a new folder from https://github.com/Unity-Technologies/ml-agents (use SourceTree for simplicity if you don't know git).
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Unity ML-Agents documentation is wrong, I can't build an executable and run training as the docs state
My github issue on their documentation: https://github.com/Unity-Technologies/ml-agents/issues/5899