create-react-app-zero
Odin
Our great sponsors
create-react-app-zero | Odin | |
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7 | 84 | |
26 | 5,641 | |
- | 5.7% | |
0.0 | 9.9 | |
over 1 year ago | 1 day ago | |
JavaScript | Odin | |
MIT License | BSD 3-clause "New" or "Revised" License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
create-react-app-zero
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Writing JavaScript without a build system
https://github.com/jsebrech/create-react-app-zero
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Why is the JavaScript ecosystem like this
No build frontend dev is a thing, although obscure.
Preact has a no build path in their documentation: https://preactjs.com/guide/v10/getting-started/#no-build-too...
And here’s my no build react setup: https://github.com/jsebrech/create-react-app-zero
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Ask HN: Programming Without a Build System?
Not really the thing you’re looking for, but for those looking for a toolless approach static web apps are a possibility. Host a folder on github pages, put an index.html file in there, start coding.
Plugging my own repo: https://github.com/jsebrech/create-react-app-zero
It is a version of create react app that works in that way, no build tools needed, only a static web server for local development.
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What unpopular webdev opinions do you have?
For example, I made a version of create react app that requires zero build tools and IMHO doesn't concede too much in developer experience. To be fair, I am not using this myself professionally, but as a proof of concept I think it's pretty interesting to see what's possible. https://github.com/jsebrech/create-react-app-zero
- JS is USELESS without ... [fill in the blank]
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Is the madness ever going to end?
I have been in professional web development since 2004 and I mostly agree with the author that there are massive amounts of groupthink going on. "Modern" web development has standardized in tool stacks which are insanely complicated, far beyond anything that is warranted in most cases. We have forgotten how to make simple things in simple ways.
At a minimum you need node, npm, webpack, babel, an spa framework, a frontend router, a css transpiler, a css framework, a test runner, a testing functions library, and a bunch of smaller things, and that's just what is "needed" to build a static website with a bit of interaction. We're not even talking about the dockerized insanity that happens as soon as you want to slide an API under that beast.
I understand why every piece is there, I was there when they arrived on the scene, I understand what problem they solve. What I don't understand is why as a group web developers have decided this is the only way to solve the problem of web development. What we don't have are simpler web stacks. Why do we need npm or babel at all to make a simple web frontend? Modern browsers are good enough that with the right tooling we don't need build pipelines or package managers. Similar arguments can be made for the server-side parts.
Anyway, here's my own two cents to a simpler web dev stack: a version of create react app that is entirely self-contained and has no build steps. https://github.com/jsebrech/create-react-app-zero
- Show HN: Create React App Zero, a no build tools way of making a React app
Odin
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Zig, Rust, and Other Languages
There's also Odin[0] too. I tried using them all and Odin was pretty nice. Nim is also good too but a lot more features.
But - I concluded that language matters a lot less compared to APIs. Yes, the language should have enough good features to let the programmers express themselves, but overall well designed APIs matter a lot more than language. For example -tossing most of the C stdlib and following a consistent coding style (similar to one described here -[1]), with using Arenas for memory allocation, I can be just as productive in C.
[0] - https://odin-lang.org
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Odin Programming Language
I highly recommend looking at:
* The Overview: <https://odin-lang.org/docs/overview/>
* examples/demo: <https://github.com/odin-lang/Odin/blob/master/examples/demo/...>
As for the first example: a basic lexing example is probably boring, but it does show some basic ideas of what the language is about. If people want to write better examples or just reorder the current ones, please feel free to make an issue or PR on the website's GitHub page: <https://github.com/odin-lang/odin-lang.org>.
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babel tree
I use Odin primarily, it’s C-level but pascal/Go syntax and inspiration https://odin-lang.org/
- Botlib: Telegram Bots in C by Antirez
- "Odin is a general-purpose programming language with distinct typing built for high performance, modern systems and data-oriented programming."
- Austral Programming Language
- Small Joys with Odin
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Can't decide what engine/library/framework I want to master
Website: https://odin-lang.org/
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Download Odin and get started today! Includes binding to popular video game libraries
Get it from the website: https://odin-lang.org/ -- Odin includes bindings to popular gamedev libraries & APIs such as Raylib, SDL, DirectX, OpenGL and Vulkan.
- Check this odin file out for a demo of many of the language's features. It comes with the compiler inside the examples folder. I refer to it all the time when I need to figure out how to do something.
What are some alternatives?
Telegram-web-z - Telegram Web Z, GPL v3
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
unik - The Unikernel & MicroVM Compilation and Deployment Platform
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
iceberg - Twitter hit an iceberg, let's replace the ship by Thanksgiving (Nov 24, 2022)
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
mstoical - MStoical - a Forth like language, but better
rust - Empowering everyone to build reliable and efficient software.
mu1 - Prototype tree-walking interpreter back when Mu was a high-level statement-oriented language, c. 2018
carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
htmx - </> htmx - high power tools for HTML
Beef - Beef Programming Language