cranelift-jit-demo
Cycle.js
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cranelift-jit-demo | Cycle.js | |
---|---|---|
8 | 11 | |
589 | 10,237 | |
3.1% | 0.0% | |
3.5 | 4.1 | |
9 months ago | 4 months ago | |
Rust | TypeScript | |
Apache License 2.0 | MIT License |
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cranelift-jit-demo
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Allocating Heap with Cranelift
I'm working on a small stack-based programming language. I'm currently at a stage where I'm trying to compile it using Cranelift. Altrough the Cranelift documentation is extensive, I'm lacking a broader picture on how to approach some things like heap-allocations and stack-management. The only example project I found are cranelift-jit-demo and this wonderful post.
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JITting functions in Rust for runtime performance flexibility
First, it's much easier than you think, I swear. I strongly suggest that you start with the cranelift JIT toy language demo, it has everything that you need to get started.
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We're working on a new WASM/Rust scripting system. Here I'm playing around with a script that changes the day/night cycle.
Fyi I've checked a few (from here; https://github.com/appcypher/awesome-wasm-langs): - assembly script complier is written is typescript/javascript and in theory could be compiled to wasm, and hence could be embedded, but it is only theory as noone has managed to complete this flow - rust-driver requires the linker and calls it as an external tool to link the rustcore to the user code. without the core lib i could not manage to create anything usable. - zig (somewhat similar to rust): on discord some experr said it cannot be embedded and he see no option/plan for it. - lua: they have lua runtime running in wasm, but no transpiller to wasm I've also checked a few other without any success and closest I coild get was the example language for cranelift (https://github.com/bytecodealliance/cranelift-jit-demo)
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Rust libraries to build a compiler for my language?
JITs are somehow more tricky and differ in the a few points including: a) Codegen is much more time critical. b) JITs must know what's allready generated and what isn't. c) JITs often rely on informations only generated at runtime and must respond to that. See here for a JIT example witten with cranelift: https://github.com/bytecodealliance/cranelift-jit-demo.
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What is a really cool thing you would want to write in Rust but don't have enough time, energy or bravery for?
You could also try Cranelift. The resulting code isn't as optimized as with LLVM, but it's faster and pleasant to use (and is written in Rust).
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How to write a compiler or interpreter in rust
Backend IRs for code generation: - Cranelift (see https://github.com/bytecodealliance/cranelift-jit-demo as well as the messages on the Zulip chat if you get stuck)
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So about the right way to write an interpreter
As for LLVM, I'm not sure if there are any tutorials but I would really advise writing a bytecode interpreter first, unless you already have some grasp of assembly. However, this repository: https://github.com/bytecodealliance/cranelift-jit-demo is really great for learning cranelift which is essentially an LLVM alternative.
Cycle.js
- Could angular possibly compile rxjs Ahead Of Time?
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Front-end Guide
Cycle
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[AskJS] Opinions In Favor of Coding Document Fragments in JS?
This is the standard way of going about things in Mithril and Cycle. Elm as well doesn't use an XML knockoff for view code- and as a fun fact, the original version of React didn't either.
- What is a really cool thing you would want to write in Rust but don't have enough time, energy or bravery for?
- Solid.js feels like what I always wanted React to be
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callbag-rs: An implementation of the callbag spec
For example, an FRP framework (created by the same author who later wrote the callbag spec): https://cycle.js.org/
They've been working on the next major version which uses callbags: https://github.com/cyclejs/cyclejs/pull/929
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Does it make sense to use Scala.js/Laminar in the context of a startup?
TypeScript is relatively mainstream at this point, and I think that's good news. If you want to crank the type-safety and pure FP dials on it to 11, you certainly can do that. I have a project that I've based largely on this post, including the "hardcore" section. However, instead of Redux and otherwise plain React, I've chosen to use Cycle.js and the lessons from this post to use React in a very purely Functional Reactive Programming Way.
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Flame: A PureScript front-end framework inspired by the Elm architecture
This post links to a PureScript project that is probably the easiest PS framework around.
ReScript + rescript-react is a good alternative. Less safe, waaaay more verbose; but backed by Facebook.
This is quite cute (in TypeScript though): https://github.com/cyclejs/cyclejs
And Yew is super cool, it goes the WASM route (in Rust): https://github.com/yewstack/yew
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My Open Source Journey
From now on I was on what I would call a typical open source trajectory. I used the Cycle.js framework to rewrite my frontend and in that process I hit some walls. I eventually figured that the error was on my side and that I was just missing some information to avoid the error. To spare others the hours of debugging I started to contribute small patches to the documentation. At the same time I also found some missing features that I voiced in GitHub issues.
What are some alternatives?
RxJS - A reactive programming library for JavaScript
MobX - Simple, scalable state management.
Bacon - Functional reactive programming library for TypeScript and JavaScript
Most.js - Ultra-high performance reactive programming
Cycle.js (react-native) - Cycle.js driver that uses React Native to render
Elm - Compiler for Elm, a functional language for reliable webapps.
Dragonbinder - 1kb progressive state management library inspired by Vuex.
kefir - A Reactive Programming library for JavaScript
Highland - High-level streams library for Node.js and the browser
crafting-interpreters-rs - Crafting Interpreters in Rust
Refract - Harness the power of reactive programming to supercharge your components
purescript-flame - Fast & simple framework for building web applications