Crafting Interpreters
mal
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GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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Crafting Interpreters
- Crafting Interpreters
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The Top 10 GitHub Repositories Making Waves 🌊📊
Build an Interpreter (Chapter 14 on is written in C)
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Writing a Debugger from Scratch: Breakpoints
I’m guessing you’ll have to work with the scopes in the resolver:
https://github.com/munificent/craftinginterpreters/blob/mast...
I was asking this myself this while reading the book "Crafting Interpreters". I posted a few resources I found on an issue about implementing debuggers [] although honestly I still haven't gotten down to read all of them (or to implement a debugger! :-/).
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: https://github.com/munificent/craftinginterpreters/issues/92...
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loxcraft: a compiler, language server, and online playground for the Lox programming language
Better open an issue/request wiki edit at https://github.com/munificent/craftinginterpreters/wiki/Lox-implementations
- Gigachad Ken Thomson.
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Show HN: Yaksha Programming Language
I'm late to the party, but I want to say thank you for sharing this. It's inspiring to look at how much you've built and (hopefully) enjoyed the process of building! I'm loving everything -- your site, your language design, your docs, your builtin libraries, your dev tools. Beyond impressive. People like you are the ones who make HN one of my best places on the internet.
For context on where I'm coming from, about two weeks ago I picked up Crafting Interpreters [1] for fun. I'm finding your clear-yet-concise Compiler internals [2] to be particularly compelling reading, and jumping back and forth between those "how this all works" docs and the live example of this language you actually built do a WASM-compiled tree-blowing-in-the-wind animation is just... just wow. So freaking cool!
I also enjoyed reading the comment thread that inspired you to start on Yaksha and seeing how this project has a wholesome start as inspiration-by-programming-hero. I hope you recognize that a few years later you've now ascended from inspiree to inspirer. I also hope you're still having tons of fun building out Yaksha!
[1] https://www.craftinginterpreters.com/
[2] https://yakshalang.github.io/documentation.html#compiler-int...
- Keeping track of returned and break-ed values between code blocks
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How do you start your own programming language?
There are books which will talk you through the process. Crafting Interpreters is highly spoken of; I used Writing an Interpreter in Go, because I like Go. Then there's Compilers: Principles, Techniques, and Tools (the "Dragon Book"). This is considered heavy, but a classic, it's been around since '86.
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Designing a new language
I cannot recommend Crafting Interpreters by Robert Nystrom enough, it covers a lot of the stuff you need to know, completely for free.
mal
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Build Your Own Lisp
Great way to learn C! If you want to learn languages, implementing a lisp interpreter is a great exercise, and lots of fun too.
If you're curious but want a more language-agnostic guide, mal (Make a lisp) is a language that has a guide you can follow along with basically any language, and if you get stuck, you can look at already implemented versions in practically any language: https://github.com/kanaka/mal
Personal favorite implementations of mal: nasm (assembly) (https://github.com/kanaka/mal/tree/master/impls/nasm) and wasm (https://github.com/kanaka/mal/tree/master/impls/wasm)
Here is one implementation of a lisp (mal specifically) in matlab: https://github.com/kanaka/mal/blob/dcf8f4d7b9cf7b858850a04a0...
Only 260 lines of code, pretty concise :)
- Ask HN: What projects did you build to get better as a programmer?
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Can you beat my dad at Scrabble?
So I started some hobbyist game dev using Unity and realised that the full process of making a game has dependencies on a mass of lower-level skills including lighting virtual environments. As a hobbyist photographer I could see some useful analogies from lighting studios and other scenes
So I pivoted, and eventually made money, not from selling a game, but from developing tutorials about digital lighting. I was also able to contribute to a project at work that was making a product based on commercial games engine, not by actually coding it, but by helping to better estimate the costs of the asset generation required.
Coding Unity object scripts in C# also got me back into programming, and I went on to successfully build a self-hosting lisp interpreter following the Make a Lisp guidelines [0].
[0] https://github.com/kanaka/mal/blob/master/process/guide.md
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Advice for a first-time designer of my own original programming language? Presently writing the interpreter!
Hijacking the top comment to add https://buildyourownlisp.com and https://github.com/kanaka/mal
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Writing a lisp
Make a Lisp is a nice starting point.
There is a free book online if you prefer to learn C, or use Mal and implement a Lisp interpreter in any language you wish to learn, step by step by looking up needed parts.
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Make a LISP in Rust tutorial starting tomorrow.
First some details. We will be following along with MAL which is a language-agnostic guide to creating a LISP. Here is the link https://github.com/kanaka/mal. My goal will be to do one live video for each stage (there are 11 stages). My recommendation is for everyone to attempt the stage themselves before they watch my tutorial. Not because I won't explain it as best as I can. But because I think most people will surprise themselves with their ability to complete it without help. The best way to learn is to write code yourself so even if you do watch me, try implementing it yourself afterwords without looking at my code.
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Hello
> make my own toy programming language, probably a Lisp dialect
I've learned a lot from the "Make a Lisp" project. If you haven't seen it, I'm sure you will enjoy studying it. https://github.com/kanaka/mal
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Ask HN: What piece of code/codebase blew your mind when you saw it?
For me it was the "Make a Lisp" project. Reading the architectural diagram of a Lisp interpreter, and browsing its implementation in many (87) programming languages.
Especially where the guide explains how tail-call optimization works, my mind was blown.
https://github.com/kanaka/mal/blob/master/process/guide.md#s...
Studying the project changed the way I understand code. Since then I've created my own little Lisps in about three or four versions/languages. Next I'd like to write one in WebAssembly Text format, which is already in a Lisp-shaped syntax.
What are some alternatives?
git-internals-pdf - PDF on Git Internals
You-Dont-Know-JS - A book series on JavaScript. @YDKJS on twitter.
paip-lisp - Lisp code for the textbook "Paradigms of Artificial Intelligence Programming"
tinyrenderer - A brief computer graphics / rendering course
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
CppCoreGuidelines - The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
sectorlisp - Bootstrapping LISP in a Boot Sector
30-days-of-elixir - A walk through the Elixir language in 30 exercises.
clojure-style-guide - A community coding style guide for the Clojure programming language
project-based-learning - Curated list of project-based tutorials
papers-we-love - Papers from the computer science community to read and discuss.