cpr VS stb

Compare cpr vs stb and see what are their differences.

cpr

C++ Requests: Curl for People, a spiritual port of Python Requests. (by libcpr)

stb

stb single-file public domain libraries for C/C++ (by nothings)
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cpr stb
22 164
6,137 25,008
1.5% -
8.1 6.7
6 days ago 3 days ago
C++ C
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

cpr

Posts with mentions or reviews of cpr. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-08.
  • What C++ library do you wish existed but hasn’t been created yet?
    18 projects | /r/cpp | 8 Jul 2023
    This one might fit the bill https://github.com/libcpr/cpr
  • [CMake] Can't include external header in .h file
    2 projects | /r/cpp_questions | 8 Jul 2023
    cmake_minimum_required(VERSION 3.15) project(xrpc++ DESCRIPTION "C++ AT Protocol XRPC library" VERSION 1.0.0 LANGUAGES CXX) include(FetchContent) FetchContent_Declare(cpr GIT_REPOSITORY https://github.com/libcpr/cpr.git GIT_TAG 2553fc41450301cd09a9271c8d2c3e0cf3546b73) # The commit hash for 1.10.x. Replace with the latest from: https://github.com/libcpr/cpr/releases FetchContent_MakeAvailable(cpr) FetchContent_Declare(json URL https://github.com/nlohmann/json/releases/download/v3.11.2/json.tar.xz) FetchContent_MakeAvailable(json) add_library(${PROJECT_NAME} SHARED src/lexicon.cpp src/xrpc.cpp ) target_link_libraries(${PROJECT_NAME} PRIVATE cpr::cpr) target_link_libraries(${PROJECT_NAME} PRIVATE nlohmann_json::nlohmann_json) set_target_properties(${PROJECT_NAME} PROPERTIES VERSION ${PROJECT_VERSION}) set_target_properties(${PROJECT_NAME} PROPERTIES SOVERSION 1) target_include_directories(${PROJECT_NAME} PUBLIC include) set(CMAKE_BUILD_TYPE debug)
    2 projects | /r/cpp_questions | 8 Jul 2023
    include(FetchContent) FetchContent_Declare(cpr GIT_REPOSITORY https://github.com/libcpr/cpr.git GIT_TAG 2553fc41450301cd09a9271c8d2c3e0cf3546b73) # The commit hash for 1.10.x. Replace with the latest from: https://github.com/libcpr/cpr/releases FetchContent_MakeAvailable(cpr)
  • How to convert libcurl to C++?
    2 projects | /r/cpp_questions | 16 Mar 2023
    There is also the cpr package which should offer a more c++ focussed interface for curl.
  • Trying to use libcpr, linking errors - newbie...
    1 project | /r/cpp_questions | 3 Dec 2022
    So I'm very new to C++ and I'm trying to write a C++ version of a tool that I put together in Python. I'm trying to use libcpr for all my HTTP needs. I've spent the day trying to get it set up and working, but I'm getting a bunch of linking errors when I try to run. I really don't know if I did the building of it correctly, I'm trying to use Visual Studio Community 2022 and the Usage section of their docs talks about CMake and a couple package manager methods.
  • Como são feitos os downloaders? (exemplos no texto)
    2 projects | /r/brdev | 2 Dec 2022
  • Standardise a C++ build tool and package manager?
    2 projects | /r/cpp | 27 Sep 2022
    I think vcpkg manifests have solved a really key portion of the "please give me these libraries" problem. Couple lines in a json file, pass CMake to your vcpkg toolchain script path and triplet, and you're pretty much done with dependencies. I actually used it for a project with libcpr/cpr and a couple other popular libraries, and I was shocked at how painless it was to get up and running with some web request stuff.
  • What are some cool modern libraries you enjoy using?
    32 projects | /r/cpp | 18 Sep 2022
    Libraries like nlohmann's json, cpr, fmt are prime examples of what I'm seeking. Any suggestions?
  • I'm getting a 422 Validation Failed from Github API. Only when making a request with the Cpr library.
    1 project | /r/cpp_questions | 17 Sep 2022
    Basically specifying the language and the repo, and it does work when the request is made from postman or from the browser. However, when using https://github.com/libcpr/cpr, I'm getting the following response:
  • how to make a C++ web scraper?
    2 projects | /r/cpp_questions | 10 Aug 2022

stb

Posts with mentions or reviews of stb. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.
  • Lessons learned about how to make a header-file library (2013)
    1 project | news.ycombinator.com | 28 Feb 2024
  • Nebula is an open-source and free-to-use modern C++ game engine
    6 projects | news.ycombinator.com | 9 Jan 2024
    Have you considered not using an engine at all, in favor of libraries? There are many amazing libraries I've used for game development - all in C/C++ - that you can piece together:

    * General: [stb](https://github.com/nothings/stb)

  • STB: Single-file public domain libraries for C/C++
    4 projects | news.ycombinator.com | 6 Jan 2024
  • Writing a TrueType font renderer
    9 projects | news.ycombinator.com | 1 Jan 2024
    Great to see more accessible references on font internals. I have dabbled on this a bit last year and managed to have a parser and render the points of a glyph's contour (I stopped before Bezier and shape filling stuff). I still have not considered hinting, so it's nice that it's covered. What helped me was an article from the Handmade Network [1] and the source of stb_truetype [2] (also used in Dear ImGUI).

    [1] https://handmade.network/forums/articles/t/7330-implementing....

    [2] https://github.com/nothings/stb/blob/master/stb_truetype.h

  • Capturing the WebGPU Ecosystem
    9 projects | news.ycombinator.com | 11 Nov 2023
    So I read through the materials on mesh shaders and work graphs and looked at sample code. These won't really work (see below). As I implied previously, it's best to research/discuss these sort of matters with professional graphics programmers who have experience actually using the technologies under consideration.

    So for the sake of future web searchers who discover this thread: there are only two proven ways to efficiently draw thousands of unique textures of different sizes with a single draw call that are actually used by experienced graphics programmers in production code as of 2023.

    Proven method #1: Pack these thousands of textures into a texture atlas.

    Proven method #2: Use bindless resources, which is still fairly bleeding edge, and will require fallback to atlases if targeting the PC instead of only high end console (Xbox Series S|X...).

    Mesh shaders by themselves won't work: These have similar texture access limitations to the old geometry/tessellation stage they improve upon. A limited, fixed number of textures still must be bound before each draw call (say, 16 or 32 textures, not 1000s), unless bindless resources are used. So mesh shaders must be used with an atlas or with bindless resources.

    Work graphs by themselves won't work: This feature is bleeding edge shader model 6.8 whereas bindless resources are SM 6.6. (Xbox Series X|S might top out at SM 6.7, I can't find an authoritative answer.) It looks like work graphs might only work well on nVidia GPUs and won't work well on Intel GPUs anytime soon (but, again, I'm not knowledgeable enough to say this authoritatively). Furthermore, this feature may have a hard dependency on using bindless to begin with. That is, I can't tell if one is allowed to execute a work graph that binds and unbinds individual texture resources. And if one could do such a thing, it would certainly be slower than using bindless. The cost of bindless is paid "up front" when the textures are uploaded.

    Some programmers use Texture2DArray/GL_TEXTURE_2D_ARRAY as an alternative to atlases but two limitations are (1) the max array length (e.g. GL_MAX_ARRAY_TEXTURE_LAYERS) might only be 256 (e.g. for OpenGL 3.0), (2) all textures must be the same size.

    Finally, for the sake of any web searcher who lands on this thread in the years to come, to pack an atlas well a good packing algorithm is needed. It's harder to pack triangles than rectangles but triangles use atlas memory more efficiently and a good triangle packing will outperform the fancy new bindless rendering. Some open source starting points for packing:

    https://github.com/nothings/stb/blob/master/stb_rect_pack.h

    https://github.com/ands/trianglepacker

  • Www Which WASM Works
    2 projects | news.ycombinator.com | 24 Sep 2023
    The STB headers are mostly built like that: https://github.com/nothings/stb

    You could also add an optional 'convenience API' over the lower-level flexible-but-inconvenient core API, as long as core library can be compiled on its own.

    In essence it's just a way to decouple the actually important library code from runtime environment details which might be better implemented outside the C/C++ stdlib.

    It's already as simple as the stdlib IO functions not being asynchrononous while many operating systems provide more modern alternatives. For a specific type of library (such an image decoder) it's often better to delegate such details to the library user instead of circumventing the stdlib and talking directly to OS APIs.

  • File for Divorce from LLVM
    9 projects | news.ycombinator.com | 29 Jun 2023
    My stuff for instance:

    https://github.com/floooh/sokol

    ...inspired by:

    https://github.com/nothings/stb

    But it's not so much about the build system, but requiring a separate C/C++ compiler toolchain (Rust needs this, Zig currently does not - unless the proposal is implemented).

  • What C libraries do you use the most?
    4 projects | /r/C_Programming | 29 Jun 2023
    STB Libraries: https://github.com/nothings/stb
  • [Noob Question] How do C programmers get around not having hash maps?
    3 projects | /r/C_Programming | 22 Jun 2023
    stb_ds is also very popular.
  • Is there an existing multidimensional hash table implementation in C?
    4 projects | /r/C_Programming | 20 Jun 2023

What are some alternatives?

When comparing cpr and stb you can also consider the following projects:

libcurl - A command line tool and library for transferring data with URL syntax, supporting DICT, FILE, FTP, FTPS, GOPHER, GOPHERS, HTTP, HTTPS, IMAP, IMAPS, LDAP, LDAPS, MQTT, POP3, POP3S, RTMP, RTMPS, RTSP, SCP, SFTP, SMB, SMBS, SMTP, SMTPS, TELNET, TFTP, WS and WSS. libcurl offers a myriad of powerful features

Vcpkg - C++ Library Manager for Windows, Linux, and MacOS

C++ REST SDK - The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.

imgui-node-editor - Node Editor built using Dear ImGui

cpp-httplib - A C++ header-only HTTP/HTTPS server and client library

ZXing - ZXing ("Zebra Crossing") barcode scanning library for Java, Android

Boost.Beast - HTTP and WebSocket built on Boost.Asio in C++11

freetype-gl - OpenGL text using one vertex buffer, one texture and FreeType

curlpp - C++ wrapper around libcURL

ImageMagick - 🧙‍♂️ ImageMagick 7

POCO - The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems.

Cppcheck - static analysis of C/C++ code