counterfeit-monkey
tgstation
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counterfeit-monkey | tgstation | |
---|---|---|
2 | 119 | |
157 | 1,584 | |
2.5% | 0.9% | |
8.6 | 10.0 | |
4 months ago | 5 days ago | |
Inform 7 | DM | |
GNU General Public License v3.0 or later | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
counterfeit-monkey
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Ask HN: Great text based games to play?
Counterfeit Monkey by Emily Short. https://github.com/i7/counterfeit-monkey/releases
If you don't want to install a parser on your computer, you can play it online by putting the link to the .gblorb file into https://iplayif.com/ I.e. https://iplayif.com/?story=https%3A%2F%2Fgithub.com%2Fi7%2Fc...
Modern games are generally going to be more approachable than old ones. Tastes have changed considerably. In the days when you couldn't pull up a walkthrough in a few seconds, taking days to think of the next step was part of the fun, and just getting permanently stuck at some point was fairly common. Also, letting the player keep going even after they have done something to make the game unwinnable is now considered very uncool. Navigation is much less tedious these days as well, fast travel for example, although the exact mechanics depend on the game.
And that's not mentioning the amount of CPU and RAM available, not only for the game's runtime, but also for tools like I7 (which was used to write Counterfeit Monkey).
For an quicker introduction to modern "interactive fiction", as it's called these days, check out competition entries. https://intfiction.org/c/competitions/7 These are generally written in a shorter amount of time and the results are quicker to play through.
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Ask HN: Favourite Open Source Game?
Various old skool text adventures:
If you are already experienced with them then "Counterfeit Monkey" takes it to the next level with a great twist based on anagram-like magic:
> Anglophone Atlantis has been an independent nation since an April day in 1822, when a well-aimed shot from their depluralizing cannon reduced the British colonizing fleet to one ship.
> Since then, Atlantis has been the world's greatest center for linguistic manipulation, designing letter inserters, word synthesizers, the diminutive affixer, and a host of other tools for converting one thing to another. Inventors worldwide pay heavily for that technology, which is where a smuggler and industrial espionage agent such as yourself can really clean up.
> Unfortunately, the Bureau of Orthography has taken a serious interest in your activities lately. Your face has been recorded and your cover is blown.
> Your remaining assets: about eight more hours of a national holiday that's spreading the police thin; the most inconvenient damn disguise you've ever worn in your life; and one full-alphabet letter remover.
> Good luck getting off the island.
https://ifdb.org/viewgame?id=aearuuxv83plclpl
https://github.com/i7/counterfeit-monkey
If you're new to the genre then "Lost Pig" is a good place to start, though technically it's licence (Creative Commons Attribution-NonCommercial-NoDerivs 3.0) is not open source.
tgstation
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Today I learned that Joshua Moon/Null, the creator of Kiwi Farms had played SS13 in the past, and one of his first ever PRs (thankfully rejected) to tgstation was a transphobic troll PR disguised as a Pride month holiday addition.
- Created TG chemistry and addictions/overdosing
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Trying to create songs on SS13 but I have no idea how to do it
The wiki directed me to this link (https://github.com/tgstation/tgstation/tree/master/tools/midi2piano) but I have no idea what to do from here
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Ask HN: Favourite Open Source Game?
https://github.com/tgstation/tgstation
On that topic I've been playing an SS13-inspired browser based game lately. It's fully open source and takes inspiration from Melvor Idle, but is a much shorter and nicely compacted experience.
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What's next, solars? tg coders keep on killing the server
There's a PR up to fix it now, blessedly. https://github.com/tgstation/tgstation/pull/66390
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It is canonical that Modsuit cores are powered by the heart of an ethereal
Like I said in another comment, which would have taken you maybe 8 seconds to read, that was temporary due to modsuits being rushed to meet the 2021 deadline. as of this pr https://github.com/tgstation/tgstation/pull/64042 ethereal cores will be a separate type of modsuit core, one which takes power from the operator's ethereal stomach.
- Learning atmospherics (the pipes taunt me)
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What are your thoughts about making open source game?
For example, Space Station 13: https://github.com/tgstation/tgstation https://github.com/goonstation/goonstation
What are some alternatives?
goonstation - Repository for the Goonstation branch of SS13
austation - AuStation is an Australian SS13 server run by Australians, for Australians.
goonstation-r4407 - The classic revision 4407 that spawned modern SS13.
Baystation12 - Baystation's flavor of Space Station 13
Citadel-Station-13 - Repo for the original Citadel Station build that originated from /tg/ code.
BeeStation-Hornet - 99.95% station. 0.05% bees
unitystation - The original unitystation
Nostra-13 - Active build based on Nostra-13
games - :video_game: A list of popular/awesome video games, add-ons, maps, etc. hosted on GitHub. Any genre. Any platform. Any engine.
Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
Barotrauma - A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
zengm - Basketball GM (and other ZenGM games) are single-player sports management simulation games, made entirely in client-side JavaScript.