counterfeit-monkey
bitburner
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counterfeit-monkey | bitburner | |
---|---|---|
2 | 368 | |
157 | 2,790 | |
2.5% | - | |
8.6 | 0.0 | |
4 months ago | 9 months ago | |
Inform 7 | HTML | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
counterfeit-monkey
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Ask HN: Great text based games to play?
Counterfeit Monkey by Emily Short. https://github.com/i7/counterfeit-monkey/releases
If you don't want to install a parser on your computer, you can play it online by putting the link to the .gblorb file into https://iplayif.com/ I.e. https://iplayif.com/?story=https%3A%2F%2Fgithub.com%2Fi7%2Fc...
Modern games are generally going to be more approachable than old ones. Tastes have changed considerably. In the days when you couldn't pull up a walkthrough in a few seconds, taking days to think of the next step was part of the fun, and just getting permanently stuck at some point was fairly common. Also, letting the player keep going even after they have done something to make the game unwinnable is now considered very uncool. Navigation is much less tedious these days as well, fast travel for example, although the exact mechanics depend on the game.
And that's not mentioning the amount of CPU and RAM available, not only for the game's runtime, but also for tools like I7 (which was used to write Counterfeit Monkey).
For an quicker introduction to modern "interactive fiction", as it's called these days, check out competition entries. https://intfiction.org/c/competitions/7 These are generally written in a shorter amount of time and the results are quicker to play through.
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Ask HN: Favourite Open Source Game?
Various old skool text adventures:
If you are already experienced with them then "Counterfeit Monkey" takes it to the next level with a great twist based on anagram-like magic:
> Anglophone Atlantis has been an independent nation since an April day in 1822, when a well-aimed shot from their depluralizing cannon reduced the British colonizing fleet to one ship.
> Since then, Atlantis has been the world's greatest center for linguistic manipulation, designing letter inserters, word synthesizers, the diminutive affixer, and a host of other tools for converting one thing to another. Inventors worldwide pay heavily for that technology, which is where a smuggler and industrial espionage agent such as yourself can really clean up.
> Unfortunately, the Bureau of Orthography has taken a serious interest in your activities lately. Your face has been recorded and your cover is blown.
> Your remaining assets: about eight more hours of a national holiday that's spreading the police thin; the most inconvenient damn disguise you've ever worn in your life; and one full-alphabet letter remover.
> Good luck getting off the island.
https://ifdb.org/viewgame?id=aearuuxv83plclpl
https://github.com/i7/counterfeit-monkey
If you're new to the genre then "Lost Pig" is a good place to start, though technically it's licence (Creative Commons Attribution-NonCommercial-NoDerivs 3.0) is not open source.
bitburner
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life loop games
Bitburner which is available on steam or web which is more sci fi/hacking themed. it's a very complex life loop game that involves coding heavily. There is a pseudo code script in the game in which you can write programs to hack others and eventually restart with cybernetic implants. You can even ditch the pseudo script and code directly in java in the game. The end game is quite fun and fulfilling. I haven't even gotten through it yet.
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Need help on importing variables
Nope, ports communicate "in RAM" only, i.e. when you close and re-open the game (or complete a BitNode [and maybe also if you install augs? Don't know]) they're cleared. Ports can be accessed via ns.writePort() and ns.peek() or ns.readPort() and be cleared manually with ns.clearPort(). The docs have syntax and description of all the in-game functions.
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stats of manual commands
From the source code:
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Learn programming for absolute beginners
3.https://danielyxie.github.io/bitburner (optional, for extra practice and motivation)
- help with a startup script
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How many scripts is too much for one server?
Here's a list of functions if you want to take a look at what's available. https://github.com/danielyxie/bitburner/blob/dev/markdown/bitburner.ns.md
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Is there a function to get an array of a server's scripts. I need this so I can create a script called deleteScripts.js to remove them.
RTFM for [ns.ps()](https://github.com/danielyxie/bitburner/blob/dev/markdown/bitburner.ns.ps.md) and ns.killall() ;)
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This game is the closest there is to actually programming. Change my mind.
Bitburner.
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Is there a way to get a list of current products in an industry w/o knowing the product name?
Looking at the Warehouse API, the only way to get information on a product is to already know the product name. However if I, for example, restart my corp script after augment installs with a corporation already running, I wouldn't have any of my product names in memory. I know that, given that you can only ever have at most 5 products at a time, I could just create a static list of 5 product names and infer my current production from there but it would be nice to not have to do that and be able to run a function like getProducts that would pull a dictionary/list of the current products for me. I'm generally trying to avoid coding w/ try/catch blocks so something like that would be nice.
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Help with maths of hacking? Please.
However, if you have access to formulas at whatever time you're running this script, you can try fitting in the ns.Formulas.growPercent(target, maxGrowThreads, ns.getPlayer()) method.
What are some alternatives?
asyncglk - AsyncGlk: A Typescript Glk library
bitburner-scripts - My own scripts for playing bitburner
extensions - Inform 7 extensions -- some may be ready for public use, others may be barely working experiments. Enjoy!
bitburner-scripts - Repository of Bitburner scripts
Mudlet - ⚔️ A cross-platform, open source, and super fast MUD client with scripting in Lua
Visual Studio Code - Visual Studio Code
if - Interactive Fiction technology: specifications and tests
elevatorsaga - The elevator programming game!
TypeScript - TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
BitBurnerCentralManager - A prototype thread manager for BitBurner
FizzBuzz Enterprise Edition - FizzBuzz Enterprise Edition is a no-nonsense implementation of FizzBuzz made by serious businessmen for serious business purposes.
bitBurnerTsProject - A template project to start a TypeScript repo for BitBurner