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corrade | tracy | |
---|---|---|
1 | 57 | |
469 | 7,592 | |
- | - | |
9.3 | 9.6 | |
18 days ago | 7 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
corrade
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Highest Performance C++ Libraries to Replace Std Features?
For general lightweight containers I would use (https://github.com/mosra/corrade/tree/master/src/Corrade/Containers) see also https://doc.magnum.graphics/corrade/namespaceCorrade_1_1Containers.html .
tracy
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Google/orbit – C/C++ Performance Profiler
i don't really think there is _anything_ that comes even close to tracy https://github.com/wolfpld/tracy.
on top of this, given google's penchant for dumping projects aka abandonware, this would be an easy pass.
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Immediate Mode GUI Programming
The RemedyBG debugger (https://remedybg.handmade.network/) and the Tracy profiler (https://github.com/wolfpld/tracy) both use Dear ImGui and so far I've only read high praise from people who used those tools compared to the 'established' alternatives.
For tools like this, programmers are also just "normal users", and from the developer side, I'm sure they evaluated various alternatives with all their pros and cons before settling for Dear ImGui.
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What is your favourite profiling tool for C++?
I've not actually used Superluminal, but I use Tracy for similar reasons. It's free though (and, importantly, open source).
Tracy and integrated VS profiler.
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My first game engine
For profiling, you can check tracy.
You might also consider building some support for tracing and profiling directly into your engine using Tracy or easy_profiler.
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Sharing Saturday #462
There is no such thing as overengineering in fun projects, so I've also adopted Tracy as profiling solution. Works quite nice and gonna save me plenty of times in the future debugging performance spikes on badly optimized math heavy operations.
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Debugging and profiling embedded applications.
I know about tools such as tracing, jaeger or tracy. While having a complete tracing could be a potential solution, these tools don't work with no_std.
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We're still not game, but there has been progress. A progress report.
Profiling on the CPU side is well handled by tracy, which is a game-oriented profiler. My programs render-bench and ui-mock are prepped for Tracy, as is Rend3, so you can try it out on them.
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Will Treesitter ever be stable on big files?
I also found that using https://github.com/wolfpld/tracy with tree-sitter functions marked in Neovim that some individual queries and parse operation would have significant perf impact while other do not and that there are some parsers who tend to not really support incremental parsing but often need to throw away from cursor position until file end on certain character. We would need more infrastructure and built-in profiling to detect problems in certain languages earlier.
What are some alternatives?
optick - C++ Profiler For Games
orbit - C/C++ Performance Profiler
palanteer - Visual Python and C++ nanosecond profiler, logger, tests enabler
pprof - pprof is a tool for visualization and analysis of profiling data
libunifex - Unified Executors
parallel-hashmap - A family of header-only, very fast and memory-friendly hashmap and btree containers.
STL - MSVC's implementation of the C++ Standard Library.
gperftools - Main gperftools repository
massif-visualizer - Visualizer for Valgrind Massif data files
ImFrame - dear imgui + glfw framework
gprof2dot - Converts profiling output to a dot graph.
robin-hood-hashing - Fast & memory efficient hashtable based on robin hood hashing for C++11/14/17/20