corrade
OpenLoco
Our great sponsors
corrade | OpenLoco | |
---|---|---|
1 | 36 | |
471 | 1,138 | |
- | 2.8% | |
9.3 | 9.5 | |
about 1 month ago | 5 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
corrade
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Highest Performance C++ Libraries to Replace Std Features?
For general lightweight containers I would use (https://github.com/mosra/corrade/tree/master/src/Corrade/Containers) see also https://doc.magnum.graphics/corrade/namespaceCorrade_1_1Containers.html .
OpenLoco
- OpenLoco
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OpenLoco Release v23.06.1
In addition, loads more work happened behind the scenes. For a full write-up, please have a look at the release announcement on GitHub.
- OpenLoco update 23.05 released - An open-source re-implementation of Chris Sawyer's Locomotion, a construction and management simulation video game that simulates running a transport company
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OpenLoco Release v23.04
Please join our Discord server to get in touch and keep updated — we would love to hear from you! It helps us to hear how you are playing the game, and what issues you are running into. If you have found any bugs, please file an issue on GitHub.
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OpenLoco Release v23.03
It's March, which means it's time for a new release: OpenLoco v23.03 is out! We're looking back on a very productive month. While the changelog reads mostly bugfixes, the development log reveals our work behind the scenes as well. Read the changelog and development log for more details over on the release page on GitHub.
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New openloco player here.What is actually changed in openloco compared to the original?
Hello! Thanks for trying out OpenLoco. We're still in the process of re-implementing the game in C++, so there are certain things we simply can't change yet. For a semi-complete overview of what's different compared to Locomotion, please have a look at our wiki: Changes from Locomotion
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This is how you're supposed to play the game, right?
This list is sparse and doesn't contain every change, but does have some of the more major ones: https://github.com/OpenLoco/OpenLoco/wiki/Changes-from-Locomotion
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OpenLoco Release v23.02
GitHub: https://github.com/OpenLoco/OpenLoco
- OpenLoco update 23.01 released - Free & open-source re-implementation of Chris Sawyer's Locomotion, a construction and management simulation video game that simulates running a transport company
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