const-eval
winit
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const-eval | winit | |
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6 | 48 | |
99 | 4,390 | |
- | 6.7% | |
3.8 | 9.7 | |
9 months ago | 6 days ago | |
CSS | Rust | |
Apache License 2.0 | Apache License 2.0 |
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const-eval
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After years of work and discussion, `once_cell` has been merged into `std` and stabilized
Here's the issue: https://github.com/rust-lang/const-eval/issues/20
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Are there examples of programming language compilers that evaluate the side-effect free parts of the program at compile-time?
A similar idea is proposed here for Rust
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Why is `const fn` different from other “const” things?
See also the const-eval project
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Question: reference str in array and Vec
This is explained in more detail here: https://github.com/rust-lang/const-eval/blob/master/promotion.md
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Hey Rustaceans! Got a question? Ask here! (23/2022)!
This is due to const-promotion. The compiler recognizes the array expression can be a constant and so treats it like one.
- Who owns the struct of instantiated reference?
winit
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Linux version of Warp terminal is here
Hi! I’m Aloke, an engineer at Warp.
I’m really excited to share that Warp is now available on Linux! If you’re interested in trying it out, you can download Warp: https://warp.dev/
Building Warp on Linux was quite an undertaking. Warp uses a custom Rust-based UI framework that we built in house and renders natively on the GPU. To get Warp running on Linux, we built a version of our UI framework that supports winit [1] as a windowing backend. We also built a version of our renderer that uses wgpu [2]. Reducing complexity by using these well-supported, cross platform, frameworks let us bootstrap a version of Linux quicker than expected and should make it easier to build Warp for other platforms (like Windows).
Please let me know what you think! Happy to answer any questions, either about the product or about technical challenges.
[1] https://github.com/rust-windowing/winit
- Container2wasm: Convert Containers to WASM Blobs
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Can't get winit sample to compile
This link: https://github.com/rust-windowing/winit has this code:
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Hey Rustaceans! Got a question? Ask here (28/2023)!
Have you seen the official example?
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Hey Rustaceans! Got a question? Ask here (20/2023)!
That's a bit shortsighted given that there is an active discussion about reducing the interior mutability.
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File dialog with ImGui?
I really need a file dialog for my ImGui-based project in Rust. I tried using this crate but it's wayyyyyyy too old. I also saw this but considering the date it was last updated and the look of the repo, it's not gonna work either. Also I maintain my own library for such things, but it's currently blocked by this issue. What options do I have?
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Announcing async-winit, a new way to use winit as an async runtime
In this case, I used the "A"GPL because this crate could feasibly run on the web. winit has a web backend. At the moment I don't support it (there's a PR that needs to land first), but in the near future it's not implausible that this crate could be used in a web environment.
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XUL Layout has been removed from Firefox
There are a number of up-and-coming Rust-based frameworks in this niche:
- https://github.com/iced-rs/iced (probably the most usable today)
- https://github.com/vizia/vizia
- https://github.com/marc2332/freya
- https://github.com/linebender/xilem (currently very incomplete but exciting because it's from a team with a strong track record)
What is also exciting to me is that the Rust GUI ecosystem is in many cases building itself up with modular libraries. So while we have umpteen competing frameworks they are to a large degree all building and collaborating on the same foundations. For example, we have:
- https://github.com/rust-windowing/winit (cross-platform window creation)
- https://github.com/gfx-rs/wgpu (abstraction on top of vulkan/metal/dx12)
- https://github.com/linebender/vello (a canvas like imperative drawing API on top of wgpu)
- https://github.com/DioxusLabs/taffy (UI layout algorithms)
- https://github.com/pop-os/cosmic-text (text rendering and editing)
- https://github.com/AccessKit/accesskit (cross-platform accessibility APIs)
In many cases there a see https://blessed.rs/crates#section-graphics-subsection-gui for a more complete list of frameworks and foundational libraries)
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Official /r/rust "Who's Hiring" thread for job-seekers and job-offerers [Rust 1.68]
Name: Francesca! Location: Portland, OR (UTC-7) Looking for: Remote only, full-time or contract. Contact: [email protected] LinkedIn: https://www.linkedin.com/in/francesca-lovebloom/ GitHub: https://github.com/francesca64 Experience: 4+ years of professional Rust experience; former lead maintainer of winit and creator of cargo-mobile.
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Ubuntu alternatives?
Window manager: https://github.com/rust-windowing/winit
What are some alternatives?
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rust-sdl2 - SDL2 bindings for Rust
bad_actor_poc
wgpu - Cross-platform, safe, pure-rust graphics api.
ledger-filecoin-rs
learn-wgpu - Guide for using gfx-rs's wgpu library.
tokio - A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
The-Spiral-Language - Functional language with intensional polymorphism and first-class staging.
raw-window-handle - A common windowing interoperability library for Rust
maud - :pencil: Compile-time HTML templates for Rust
minifb - MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in