const-eval VS bad_actor_poc

Compare const-eval vs bad_actor_poc and see what are their differences.

const-eval

home for proposals in and around compile-time function evaluation (by rust-lang)
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const-eval bad_actor_poc
6 12
99 322
- -
3.8 0.0
9 months ago almost 3 years ago
CSS Rust
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

const-eval

Posts with mentions or reviews of const-eval. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-30.

bad_actor_poc

Posts with mentions or reviews of bad_actor_poc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-06.

What are some alternatives?

When comparing const-eval and bad_actor_poc you can also consider the following projects:

metrics

language - Design of the Dart language

ledger-filecoin-rs

carnet - A Tool for Sandboxing Cargo and Buildscripts

tokio - A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...

Visual Studio Code - Visual Studio Code

The-Spiral-Language - Functional language with intensional polymorphism and first-class staging.

macro_prototype - A very basic prototype of macros using build_runner

maud - :pencil: Compile-time HTML templates for Rust

code-it-later-rs - Filter crumbs you left in comments of code to remind where you were

rust - Empowering everyone to build reliable and efficient software.

security - Embargoed security issues that will be made public after a fix is made available. Use https://github.com/nim-lang/security/security