conan-center-index
rust-gpu
Our great sponsors
conan-center-index | rust-gpu | |
---|---|---|
41 | 82 | |
887 | 6,930 | |
2.1% | 1.9% | |
10.0 | 8.2 | |
7 days ago | 2 days ago | |
Python | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
conan-center-index
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The xz attack shell script
Conan is a package manager for C/C++. See: https://conan.io/.
The way it works is that you can provide "recipes", which are Python scripts, that automate the process of collecting source code (usually from a remote Git repository, or a remote source tarball), patching it, making its dependencies and transitive dependencies available, building for specific platform and architecture (via any number of build systems), then packaging up and serving binaries. There's a lot of complexity involved.
Here are the two recipes I mentioned:
libcurl: https://github.com/conan-io/conan-center-index/blob/master/r...
OpenSSL v3: https://github.com/conan-io/conan-center-index/blob/master/r...
Now, for the sake of this thread I want to highlight three things here:
- Conan recipes are usually made by people unaffiliated with the libraries they're packaging;
- The recipes are fully Turing-complete, do a lot of work, have their own bugs - therefore they should really be treated as software comonents themselves, for the purpose of OSS clearing/supply chain verification, except as far as I know, nobody does it;
- The recipes can, and do, patch source code and build scripts. There's supporting infrastruture for this built into Conan, and of course one can also do it by brute-force search and replace. See e.g. ZLib recipe that does it both at the same time:
https://github.com/conan-io/conan-center-index/blob/7b0ac710... -- `_patch_sources` does both direct search-and-replace in source files, and applies the patches from https://github.com/conan-io/conan-center-index/tree/master/r....
Now, good luck keeping track of what's going on there.
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Mokara.io Open Beta (Pre-Built C++ Third-Party Libraries)
Just checkout ConanCenter https://conan.io/center it's free.
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Looking for projects to contribute to
https://github.com/conan-io/conan-center-index there's 200+ PR that need reviewing :) we add community reviewers fairly often
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Conan package manager completely broken after 2.0 release
As for ffmpeg it was last updated 10 days ago https://github.com/conan-io/conan-center-index/commits/master/recipes/ffmpeg/all :)
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PcapPlusPlus in Conan 2.0
This is a more complicated recipe https://github.com/conan-io/conan-center-index/blob/master/recipes/pcapplusplus/all/conanfile.py
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OpenSSL 3.1 Released
You can use the Conan package manager with prebuilt binaries/libraries
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Compiling CrowCPP on Windows and about to kms
It's available in Conan too https://github.com/conan-io/conan-center-index/tree/master/recipes/crowcpp-crow though it's not well maintained so no promises if it's working
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Is there a way to make sure that my friend on windows can compile my c++ project that i made on linux?
You need something like https://conan.io/center/ to install the dependencies. You're lucky because it works well with CMake.
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Conan 2.0, the new version of the open-source C and C++ package manager
This post on github contains a list of packages supported by conan 2.0, its also kept up to date https://github.com/conan-io/conan-center-index/discussions/16196
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First piece of complex CMake code. Need good roasting to help improeve.
Use a package manager: https://vcpkg.link/ https://conan.io/center/
rust-gpu
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Vcc – The Vulkan Clang Compiler
Sounds cool, but this requires yet another language to learn[0]. As someone who only has limited knowledge in this space, could someone tell me how comparable is the compute functionality of rust-gpu[1], where I can just write rust?
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Candle: Torch Replacement in Rust
I don't do anything related to data science, but I feel like doing it in Rust would be nice.
You get operator overloading, so you can have ergonomic matrix operations that are typed also. Processing data on the CPU is fast, and crates like https://github.com/EmbarkStudios/rust-gpu make it very ergonomic to leverage the GPU.
I like this library for creating typed coordinate spaces for graphics programming (https://github.com/servo/euclid), I imagine something similar could be done to create refined types for matrices so you don't do matrix multiplication matrices of invalid sizes
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What's the coolest Rust project you've seen that made you go, 'Wow, I didn't know Rust could do that!'?
Do you mean rust-gpu?
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How a Nerdsnipe Led to a Fast Implementation of Game of Life
And https://github.com/EmbarkStudios/rust-gpu/tree/main/examples with the wgpu runner (here it runs the compute shader)
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What is Rust's potential in game development?
I don't know how major they are considered, but Embark Studios is doing quite a bit of Rust in the open source space, most notably (IMO) rust-gpu and kajiya
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[rust-gpu] How do I run/build my own shaders locally?
The examples in the rust-gpu repository are a good place to start
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Posh: Type-Safe Graphics Programming in Rust
There's another project that's similar that's being used by an actual game company: https://github.com/EmbarkStudios/rust-gpu
They see specific advantages here that would outweigh that negative. It's not my space (I play games, but know next to nothing about graphics programming), but there's at least one argument in the other direction.
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Introducing posh: Type-Safe Graphics Programming in Rust
Could this approach work for compute shaders (GPGPU) as well? So far, I think https://github.com/EmbarkStudios/rust-gpu is the state of the art in that area, but it adds a specific Rust compiler backend for generating SPIR-V rather than leaving that up to the driver. That seems more complicated than it needs to be... but maybe it has advantages too? Thoughts?
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Looking for high level GPU computing crate
https://github.com/embarkstudios/rust-gpu Allows you to create shaders (kernals) in Rust.
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With what languages are video games like League of Legends (most likely) programmed?
Also Embark Studios (formers DICE people) is doing a lot of work with Rust, all open source like Rust GPU https://github.com/EmbarkStudios/rust-gpu
What are some alternatives?
Vcpkg - C++ Library Manager for Windows, Linux, and MacOS
llama.cpp - LLM inference in C/C++
libpq - build2 package for PostgreSQL C client library
wgpu - Cross-platform, safe, pure-rust graphics api.
VulkanExamples - Examples and demos for the Vulkan C++ API
Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
cmake-init-vcpkg-example - cmake-init generated executable project with vcpkg integration
onnxruntime-rs - Rust wrapper for Microsoft's ONNX Runtime (version 1.8)
C++ REST SDK - The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.
kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
neuronika - Tensors and dynamic neural networks in pure Rust.
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework