compose-samples
filament
compose-samples | filament | |
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105 | 29 | |
21,080 | 18,244 | |
1.7% | 1.1% | |
9.6 | 9.7 | |
5 days ago | 7 days ago | |
Kotlin | C++ | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
compose-samples
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How to Provide Accessibility in Your Android App | Scaling * Text Size * Focus Order * Labeling
Source: JetNews sample app
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Kino: Pro Video Camera
Your concept of Android development looks to be stuck in the 4.4 days. Jetpack Compose and its declarative UI is how modern Android apps are developed.
https://github.com/android/compose-samples
>Hopefully Flutter will fix that because the difference in usability is night and day. It's just a shame the Dart ecosystem is so dead.
I don't see how the difference is night and day when they both use declarative UI's. Whether you use Jetpack Compose/Kotlin or Flutter/Dart is really up to your objectives. As for your claim that the Dart ecosystem is dead - I really don't get that, since Flutter/Dart is the #1 cross-platform development environment.
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Building a subscription tracker Desktop and iOS app with compose multiplatform
Voyager is a multiplatform navigation library built for, and seamlessly integrated with, Jetpack Compose.
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Effective Map Composables: Non-Draggable Markers
This repository contains Jetpack Compose components for the Maps SDK for Android.
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Jetpack Compose Mastery Part 2: Advanced Tools and Resources for Mastering Compose UI
The official documentation provides a comprehensive guide on the basics of Jetpack Compose, components, layouts, theming, and more advanced topics.
- Jetpack Compose UI App Development Toolkit
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How the new Threads app is made
Apparently Jetpack Compose is an Android copy of SwiftUI?
https://developer.android.com/jetpack/compose
Only two HN threads with comments: https://hn.algolia.com/?q=jetpack+compose
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Adaptive layouts in jetpack compose
If you want to take a look at code, we have the Jetnews sample app that support different screen sizes. And Jetcaster also implements features such as table top mode.
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Customizable calendar for Jetpack Compose with option to add app specific dates etc.
check this out : https://github.com/android/compose-samples/tree/main/Crane
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Seeking Guidance: How should I learn Android Dev
So I would say that instead if learning everything from Android SDK, you should just set a goal to create some app. Learn about Activities, their lifecycle, layouts (or Compose if you want to be more up to date). Try to implement your app based on this. Then improve your app using Fragments and their lifecycle. If you truly want to understand Views, which are essentially the building blocks of Android UI then I would recommend implementing your own custom View, which will have completely custom look - it is cool thing to try and you will learn how it all works inside.
filament
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A-Share Market Surge - FAV0 Weekly #016
Filament - A modern, efficient graphics engine suitable for real-time rendering, link: http://google.github.io/filament.
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Show HN: 3D rendering toolkit for Flutter and/or Dart
I'd like to share Thermion, an open source 3D rendering toolkit I made for Flutter and/or Dart.
This came about when I needed a 3D renderer for a Flutter app I was building (https://polyvox.app). At the time, the only off-the-shelf option was to embed Unity, which wasn't ideal for a few reasons - unstable build process, compositing and transparency issues, and licensing uncertainty, just to name a few. In any event, frankensteining Unity (C#) together with Flutter (Dart) didn't seem like a great solution.
After browsing for alternative renderers, I discovered Filament (https://github.com/google/filament), an open-source, cross-platform Physically Based Rendering engine from Google. I initially only wrote some simple bindings to embed Filament inside a Flutter Android/iOS app, but have since added more functionality, and have expanded this to cover Windows, MacOS and Web (there was Linux support at one point, too, but I haven't been keeping up with it I'm afraid).
Last week I published the first Thermion release to pub.dev (https://pub.dev/packages/thermion_dart), and with that milestone it seemed a good time to share with HN. This is also a call for contributors to anyone who is interested in helping! The repository is hosted at https://github.com/nmfisher/thermion).
Some examples:
- A live DartPad playground so you can try the Dart-only (i.e. non-Flutter version) of Thermion in browser (Chrome only for now).
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Filament – A Language for Fearless Hardware Design
Also: Filament is a real-time physically-based renderer written in C++. It is mobile-first, but also multi-platform.
https://google.github.io/filament/
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Looking for resources / mentor
Also beginner here, I think you can learn other's codes to get a better understanding of the API by learning how others can abstract these concept into higher level. They're many great projects out there like Google's pbr renderer filament https://github.com/google/filament, AMD's gltf sample https://github.com/GPUOpen-LibrariesAndSDKs/glTFSample and also as many suggested, the Sascha Willems's repos https://github.com/SaschaWillems and the official sample https://github.com/KhronosGroup/Vulkan-Samples
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Flutter and Apple Vision Pro
In the Flame discussions page, there is a request for 3D, and Flame developers write that they will be happy to start working on support once when Impeller is stable on most major platforms. So what can the community do? 1) Create discussion topics, just like these posts. Or in other discussion forums. 2) Learn about Impeller, Filament, Flame, and Flutter and be willing to contribute to their development. 3) Join Flame now and try to do something or contribute. 4) Study the implementation of Flutter 3D, and try to do something together with ARCore or ARKit plugins.
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Appleseed – open-source, physically-based global illumination rendering engine
Anyone know much about how this compares to Filament by Google?
https://github.com/google/filament
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Searching for Reliable Cross-Platform Rendering Framework (C/C++)
Have you tried Filament? https://google.github.io/filament/
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What is this C++ trick called? It looks a bit like PIMPL.
I was looking through the Google Filament repo and I noticed that the classes in include/filament use a trick I haven't seen before that hide implementation details similar to PIMPL.
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Why aren't there constantly more shading languages popping up all the time like other languages?
There are a handful of other examples out there of high-level shading languages - Cg (long deprecated), whatever Filament Material system uses (example), and various GLSL preprocessors (example).
- Fence callback system
What are some alternatives?
MPAndroidChart - A powerful 🚀 Android chart view / graph view library, supporting line- bar- pie- radar- bubble- and candlestick charts as well as scaling, panning and animations.
ogre-next - aka ogre v2 - scene-oriented, flexible 3D C++ engine
MVICore - MVI framework with events, time-travel, and more
The-Forge - The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Decompose - Kotlin Multiplatform lifecycle-aware business logic components (aka BLoCs) with routing (navigation) and pluggable UI (Jetpack Compose, SwiftUI, JS React, etc.)
THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html