compose-samples VS filament

Compare compose-samples vs filament and see what are their differences.

filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2 (by google)
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compose-samples filament
105 29
21,080 18,244
1.7% 1.1%
9.6 9.7
5 days ago 7 days ago
Kotlin C++
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

compose-samples

Posts with mentions or reviews of compose-samples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-27.

filament

Posts with mentions or reviews of filament. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-09-29.
  • A-Share Market Surge - FAV0 Weekly #016
    7 projects | dev.to | 29 Sep 2024
    Filament - A modern, efficient graphics engine suitable for real-time rendering, link: http://google.github.io/filament.
  • Show HN: 3D rendering toolkit for Flutter and/or Dart
    4 projects | news.ycombinator.com | 28 Jun 2024
    I'd like to share Thermion, an open source 3D rendering toolkit I made for Flutter and/or Dart.

    This came about when I needed a 3D renderer for a Flutter app I was building (https://polyvox.app). At the time, the only off-the-shelf option was to embed Unity, which wasn't ideal for a few reasons - unstable build process, compositing and transparency issues, and licensing uncertainty, just to name a few. In any event, frankensteining Unity (C#) together with Flutter (Dart) didn't seem like a great solution.

    After browsing for alternative renderers, I discovered Filament (https://github.com/google/filament), an open-source, cross-platform Physically Based Rendering engine from Google. I initially only wrote some simple bindings to embed Filament inside a Flutter Android/iOS app, but have since added more functionality, and have expanded this to cover Windows, MacOS and Web (there was Linux support at one point, too, but I haven't been keeping up with it I'm afraid).

    Last week I published the first Thermion release to pub.dev (https://pub.dev/packages/thermion_dart), and with that milestone it seemed a good time to share with HN. This is also a call for contributors to anyone who is interested in helping! The repository is hosted at https://github.com/nmfisher/thermion).

    Some examples:

    - A live DartPad playground so you can try the Dart-only (i.e. non-Flutter version) of Thermion in browser (Chrome only for now).

  • Filament – A Language for Fearless Hardware Design
    3 projects | news.ycombinator.com | 4 Mar 2024
    Also: Filament is a real-time physically-based renderer written in C++. It is mobile-first, but also multi-platform.

    https://google.github.io/filament/

  • Looking for resources / mentor
    3 projects | /r/vulkan | 13 Jun 2023
    Also beginner here, I think you can learn other's codes to get a better understanding of the API by learning how others can abstract these concept into higher level. They're many great projects out there like Google's pbr renderer filament https://github.com/google/filament, AMD's gltf sample https://github.com/GPUOpen-LibrariesAndSDKs/glTFSample and also as many suggested, the Sascha Willems's repos https://github.com/SaschaWillems and the official sample https://github.com/KhronosGroup/Vulkan-Samples
  • Flutter and Apple Vision Pro
    3 projects | /r/FlutterDev | 7 Jun 2023
    In the Flame discussions page, there is a request for 3D, and Flame developers write that they will be happy to start working on support once when Impeller is stable on most major platforms. So what can the community do? 1) Create discussion topics, just like these posts. Or in other discussion forums. 2) Learn about Impeller, Filament, Flame, and Flutter and be willing to contribute to their development. 3) Join Flame now and try to do something or contribute. 4) Study the implementation of Flutter 3D, and try to do something together with ARCore or ARKit plugins.
  • Appleseed – open-source, physically-based global illumination rendering engine
    3 projects | news.ycombinator.com | 15 Apr 2023
    Anyone know much about how this compares to Filament by Google?

    https://github.com/google/filament

  • Searching for Reliable Cross-Platform Rendering Framework (C/C++)
    5 projects | /r/gamedev | 19 Jan 2023
    Have you tried Filament? https://google.github.io/filament/
  • What is this C++ trick called? It looks a bit like PIMPL.
    1 project | /r/cpp_questions | 2 Oct 2022
    I was looking through the Google Filament repo and I noticed that the classes in include/filament use a trick I haven't seen before that hide implementation details similar to PIMPL.
  • Why aren't there constantly more shading languages popping up all the time like other languages?
    12 projects | /r/GraphicsProgramming | 11 Aug 2022
    There are a handful of other examples out there of high-level shading languages - Cg (long deprecated), whatever Filament Material system uses (example), and various GLSL preprocessors (example).
  • Fence callback system
    1 project | /r/vulkan | 6 Aug 2022

What are some alternatives?

When comparing compose-samples and filament you can also consider the following projects:

MPAndroidChart - A powerful 🚀 Android chart view / graph view library, supporting line- bar- pie- radar- bubble- and candlestick charts as well as scaling, panning and animations.

ogre-next - aka ogre v2 - scene-oriented, flexible 3D C++ engine

MVICore - MVI framework with events, time-travel, and more

The-Forge - The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

Decompose - Kotlin Multiplatform lifecycle-aware business logic components (aka BLoCs) with routing (navigation) and pluggable UI (Jetpack Compose, SwiftUI, JS React, etc.)

THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html

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