ComponentKit VS Texture

Compare ComponentKit vs Texture and see what are their differences.

ComponentKit

A React-inspired view framework for iOS. (by facebook)
UI

Texture

Smooth asynchronous user interfaces for iOS apps. (by TextureGroup)
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ComponentKit Texture
1 4
5,745 7,931
0.1% 0.3%
0.0 3.1
3 months ago 7 days ago
Objective-C++ Objective-C++
GNU General Public License v3.0 or later NOASSERTION
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ComponentKit

Posts with mentions or reviews of ComponentKit. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-05.

Texture

Posts with mentions or reviews of Texture. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-27.
  • Building Reddit’s Design System on iOS
    5 projects | /r/RedditEng | 27 Sep 2023
    Historically, Reddit has used both UIKit and Texture as layout engines to build out the Reddit app. At the time of its adoption, Texture was used as a way to build screens and have the UI update asynchronously, which mitigated frame rate hitches and optimized scroll performance. However, Texture represented a significantly different paradigm for building UI than UIKit, and prior to RPL, we had components built on both layout engines. Reusing components across these frameworks was difficult, and having to juggle two different mental models for these systems made it difficult from a developer’s perspective. As a result, we opted to deprecate and migrate off of Texture.
  • Telegram enable sign up without a SIM card
    3 projects | news.ycombinator.com | 7 Dec 2022
    On iOS it’s written using a fork of Texture, formerly AsyncDisplayKit. In my experience, Texture outperforms UIKit’s auto layout and rich text widgets significantly.

    https://github.com/TextureGroup/Texture

  • The SliceKit Series: Introducing Our New iOS Presentation Framework.
    1 project | /r/RedditEng | 2 Jun 2022
    In order to make our engineers' lives easier and gain consistency in our user experience, we needed a declarative abstraction on top of UIKit. We chose UIKit because after experimenting with SwiftUI, Texture, ComponentKit, and other alternatives, UIKit offers us the right combination of features, including:
  • Ideas for research topic (thesis/dissertation) that includes iOS Development
    1 project | /r/iOSProgramming | 26 Apr 2021
    Ok thanks. I've included a link for everyone else. Texture

What are some alternatives?

When comparing ComponentKit and Texture you can also consider the following projects:

AsyncDisplayKit - Smooth asynchronous user interfaces for iOS apps.

IGListKit - A data-driven UICollectionView framework for building fast and flexible lists.

Atlas

ActiveLabel - UILabel drop-in replacement supporting Hashtags (#), Mentions (@) and URLs (http://) written in Swift

SwiftyUI - High performance and lightweight UIView, UIImage, UIImageView, UIlabel, UIButton, Promise and more.

Swift-Prompts - A Swift library to design custom prompts with a great scope of options to choose from.

Pulley - A library to imitate the iOS 10 Maps UI.

Proton - Purely native and extensible rich text editor for iOS and macOS Catalyst apps

StickyCollectionView-Swift - UICollectionView layout for presenting of the overlapping cells.

Lottie - An iOS library to natively render After Effects vector animations