ComponentKit
Texture


ComponentKit | Texture | |
---|---|---|
1 | 4 | |
5,761 | 8,069 | |
0.1% | 0.4% | |
0.0 | 4.2 | |
about 1 year ago | 10 days ago | |
Objective-C++ | Objective-C++ | |
GNU General Public License v3.0 or later | NOASSERTION |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ComponentKit
Texture
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Building Reddit’s Design System on iOS
Historically, Reddit has used both UIKit and Texture as layout engines to build out the Reddit app. At the time of its adoption, Texture was used as a way to build screens and have the UI update asynchronously, which mitigated frame rate hitches and optimized scroll performance. However, Texture represented a significantly different paradigm for building UI than UIKit, and prior to RPL, we had components built on both layout engines. Reusing components across these frameworks was difficult, and having to juggle two different mental models for these systems made it difficult from a developer’s perspective. As a result, we opted to deprecate and migrate off of Texture.
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Telegram enable sign up without a SIM card
On iOS it’s written using a fork of Texture, formerly AsyncDisplayKit. In my experience, Texture outperforms UIKit’s auto layout and rich text widgets significantly.
https://github.com/TextureGroup/Texture
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The SliceKit Series: Introducing Our New iOS Presentation Framework.
In order to make our engineers' lives easier and gain consistency in our user experience, we needed a declarative abstraction on top of UIKit. We chose UIKit because after experimenting with SwiftUI, Texture, ComponentKit, and other alternatives, UIKit offers us the right combination of features, including:
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Ideas for research topic (thesis/dissertation) that includes iOS Development
Ok thanks. I've included a link for everyone else. Texture
What are some alternatives?
AsyncDisplayKit - Smooth asynchronous user interfaces for iOS apps.
IGListKit - A data-driven UICollectionView framework for building fast and flexible lists.
Swift-Prompts - A Swift library to design custom prompts with a great scope of options to choose from.
Pulley - A library to imitate the iOS 10 Maps UI.
Atlas
ActiveLabel - UILabel drop-in replacement supporting Hashtags (#), Mentions (@) and URLs (http://) written in Swift
SwiftyUI - High performance and lightweight UIView, UIImage, UIImageView, UIlabel, UIButton, Promise and more.
CollapsableTableKit
EPSignature - Signature component for iOS in Swift
Proton - Purely native and extensible rich text editor for iOS and macOS Catalyst apps
Lottie - An iOS library to natively render After Effects vector animations

