Command Line Parser
Json.NET
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Command Line Parser | Json.NET | |
---|---|---|
17 | 53 | |
4,387 | 10,504 | |
1.5% | - | |
0.0 | 3.1 | |
about 2 months ago | 2 days ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Command Line Parser
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Parse CLI arguments in .NET
So after some research I found the awesome NuGet-Package Command Line Parser Library. This package allows to define your options with Property-Attributes.
- Is it possible to pass variables from PHP to a C# console app?
- How to generate a CLI interface for CRUD operations?
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Made this a while ago and forgot to share it here -- ArgSharp, a simple and capable CLI argument parser
seems very similar to command line parser, btw good job
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having trouble understanding the new "method chaining" syntax
The URL of the library is at https://github.com/commandlineparser/commandline. This project page has samples for VB.Net, along with other languages too.
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IS there any way to change string[] args to an object on the fly?
How about https://github.com/commandlineparser/commandline ?
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Developing and installing your own CLI with dotnet tool and CliFx NuGet package
This lib looks way better than the seemingly most popular one: https://github.com/commandlineparser/commandline Which is just a nightmare with terrible docs
- What's your favorite command line arg parser?
- What is your preferred way to roll for stats?
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Reverse Engineering Keyboard Driver: Part 2 (Decompiling .NET applications)
CommandLineParser
Json.NET
- stopDoingJson
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Should you use Newtonsoft.Json or System.Text.Json in 2023?
This bug and many others related to time: https://github.com/JamesNK/Newtonsoft.Json/issues/862 And they will never get fixes, because the project is kind of dead. Edit: and actually, the creator claim to have made it like this on purpose, so I don't trust it anymore.
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Removing default values while serializing using Newtonsoft.Json
There's a related discussion on the GitHub repo:
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React developer to NET
Nuget is where you'll get 3rd party libraries (such as Newtonsoft.Json for JSON processing)
- what library do i need to include for this json deserializer? (or how do i find what libs i need to include in general?)
- How do you normally store large raw json string into a variable in your code in C#?
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Best practice for organizing multiple classes (new to programming)
Common convention (with rare exceptions) is to name your project the same as your assembly name and default namespace. For example, Newtonsoft.Json.csproj makes an assembly called Newtonsoft.Json.dll with the default namespace of Newtonsoft.Json. Inside that project directory (which usually also has the same name), subdirectories would match namespaces nested inside the default, like in that example there is a folder named Serialization which contains classes that are all in the namespace Newtonsoft.Json.Serialization. Classes in this nested namespace can automatically access classes defined in parent namespaces without extra using statements, like how JsonProperty.cs can reference JsonConverter from the Newtonsoft.Json namespace, but it needs a using statement at the top of the file in order to access classes from the sibling namespace Newtonsoft.Json.Utilities
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market data GET HttpClient json requests vs net sdk wrapper functions
As I said, I'm not familiar with C# but on a quick Google it seems there isn't one idiomatic way to handle JSON in C# - instead a multitude of different libraries/packages for doing so. This seems... ...irritating. json.NET (https://www.newtonsoft.com/json) seems to be one of the best (but again, I don't know C#).
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How easy is Monogame for a beginner coming from game engines?
MonoGame abstracts a lot of the rendering work and is easy to use for 2D games (I haven't tested its 3D support so far). It also provides you with a content pipeline plus audio and input handlers. All that's left for you to do is roll your own Entity Component System, physics, and game logic. If you're not interested in writing your own physics, there are libraries out there already. Additionally, if you don't want to get caught up in the details of data serialization, Json.NET is a great package for serializing data in JSON format. That makes it perfect when paired with a map editor such as Tiled, which can export to JSON.
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Does SerializeObject from NewtonSoftJson translate property names based on the environment language?
Also file an issue report with Newtonsoft because IMO that should not be happening.
What are some alternatives?
Fluent Command Line Parser - A simple, strongly typed .NET C# command line parser library using a fluent easy to use interface
Utf8Json - Definitely Fastest and Zero Allocation JSON Serializer for C#(NET, .NET Core, Unity, Xamarin).
spectre.console - A .NET library that makes it easier to create beautiful console applications.
MessagePack for C# (.NET, .NET Core, Unity, Xamarin) - Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
CommandLineUtils - Command line parsing and utilities for .NET
Protobuf.NET - Protocol Buffers library for idiomatic .NET
Power Args - The ultimate .NET Standard command line argument parser
LitJSON - JSON library for the .Net framework
Cocona - Micro-framework for .NET console application. Cocona makes it easy and fast to build console applications on .NET.
Jil - Fast .NET JSON (De)Serializer, Built On Sigil
CliWrap - Library for running command-line processes
ProtoBuf - C# code generator for reading and writing the protocol buffers format