com.unity.netcode.gameobjects
PokemonUnity
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com.unity.netcode.gameobjects | PokemonUnity | |
---|---|---|
10 | 5 | |
2,058 | 1,650 | |
1.2% | 1.2% | |
8.5 | 6.6 | |
9 days ago | 8 months ago | |
C# | C# | |
MIT License | BSD 3-clause "New" or "Revised" License |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
com.unity.netcode.gameobjects
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Migration from MLAPI to Netcode for GameObjects
There was this issue: Custom Serialization can't be used because of compile-time error in RPCs. · Issue #665 · Unity-Technologies/com.unity.netcode.gameobjects (github.com) and this one Error in editor ArgumentException: An item with the same key has already been added · Issue #714 · Unity-Technologies/com.unity.netcode.gameobjects (github.com) Though I guess there has been many changes on Network for GameObjects since then.
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How to parent a NetworkObject in Netcode. For holding and using an item (example: holding, dropping, or shooting gun?)
Ok so while writing this I went and found in the github project for the netcode gameobjects an example of grabbing an item, have a look~ https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/blob/develop/testproject/Assets/Scripts/GrabbableBall.cs
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Can I save my broken UNET game?
Netcode for GO: https://github.com/Unity-Technologies/com.unity.netcode.gameobjects
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[Netcode] Behaviour index was out of bounds. Did you mess up the order of your NetworkBehaviours?
Turns out downgrading Netcode for Gameobjects from 1.0.1 to 1.0.0 is the solution for this. Here's the link for the working version of Netcode: Netcode v1.0.0
- A Unity environment created in URP for my portfolio
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How to handle turn based multiplayer
Steam Networking (I used Unity therefore, this was also very helpful: Facepunch Steamworks / MLAPI)
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Is Netcode NetworkID enough to decide recipient of data?
This is in NetworkTransform line 360 in the Unity Netcode https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/blob/9ffd22b158fbac5ea824cb7e9e237d2d8b782ed0/com.unity.netcode.gameobjects/Components/NetworkTransform.cs
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Its the little things that break you
I bet you're using Mirror. I peeked at their code base (and Unity's new netcode project) and decided to write my own networking framework instead. It sucks to be stuck with problems that someone else created.
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Is Unity MLAPI ever getting updates?
I think they rebranded it to netcode for gameobjects. Github repo seems to update daily: https://github.com/Unity-Technologies/com.unity.netcode.gameobjects
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Unity wants to support you as you create Lobby experiences for multiplayer games (Survey)
E.g. We just released Boss Room, our new multiplayer sample game. It is built using our experimental version of MLAPI, the mid-level netcode Unity acquired last year. MLAPI is fully open-source under a MIT license. We're continuing to develop it in the open, taking both RFCs and PRs from the community. More info can be found both on our GitHub page and Multiplayer Docs site. https://github.com/Unity-Technologies/com.unity.multiplayer.mlapi https://docs-multiplayer.unity3d.com/ Best wishes!
PokemonUnity
- *exits Unity after staring at scene for 5 seconds*
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How do you get out of dev hell due to lack of manpower in a voluntary based development team?
And also, you might look into using assets instead of coding all the systems yourself. With a quick search I found this project, perhaps it might be of use? https://github.com/PokemonUnity/PokemonUnity
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Emulating Pokemon 2.5D Graphics
https://github.com/PokemonUnity/PokemonUnity https://youtube.com/watch?v=XozaGOtIGys
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Help Needed! Creating a Two-Player Pokemon Experience.
if you're dead set on unity tho, this exists: https://github.com/PokemonUnity/PokemonUnity i haven't looked much into it yet, so i don't know how fully-featured it is. it seems like the developer left it very incomplete but it gets contributions from other people from time to time.
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3d battle system?
There's also PokémonUnity, but it's also very much a dead project and I don't remember if its combat system is 3D, or if only its overworld is.
What are some alternatives?
Mirror - #1 Open Source Unity Networking Library
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files
Client-Side-Prediction - Experiments with Client-Side prediction using unity and Mirror
pkhex-bulk-egg-generator - Bulk generate eggs in PKHeX.
LiteNetLib - Lite reliable UDP library for Mono and .NET
fungus - An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
santorini-unity-minimax - Artificial Intelligence with Minimax algorithm in Santorini board game in Unity (C#)
VoiceChatManager - An SCP: SL plugin which allows to record players' voice chat and play custom audios globally or in the proximity of a specific position or player.
PokemonDoOrDie - I need to make better life choices.
SimpleUnityTCP - 🖧 Simple Unity Project to show how TCP communication are builded in C# without multi-threading or Unity network (Unet) involved.
TileMaps - Example repository for organizing generic tile maps in Unity with C#