colyseus
tcp-udp-networking
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colyseus | tcp-udp-networking | |
---|---|---|
16 | 1 | |
5,496 | 536 | |
2.1% | - | |
9.3 | 0.0 | |
4 days ago | 4 months ago | |
TypeScript | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
colyseus
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Need advice on what to learn in order to develop a multiplayer web-based game.
If you don't want to dive deep into backend then https://colyseus.io/ might also be an option.
- Colyseus – Multiplayer Framework for Node.js
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Struggling to get off the ground with a browser multiplayer game, looking for advice
Since you already know Javascript you could try to use some existing server framework at first to avoid having to do everything from scratch. https://github.com/colyseus/colyseus
- Show HN: DriftDB is an open source WebSocket back end for real-time apps
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Backend architecture for multiplayer browser text game with a short gameloop?
Try this Node.js based server framework https://github.com/colyseus/colyseus
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What kind of tech stack would I use to make a game like this?
https://colyseus.io/ (Authoritative server, that works with many engines JavaScript/Phaser/Unity/Haxe/Defold)
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Best language/program to use for simple 'multiplayer' idea
If you want web based you'll likely use Javascript for frontend/client. Check if this JS game server framework has what you need https://github.com/colyseus/colyseus
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Web developer here thinking about developing a game with HTML5, any thoughts?
Also check Colyseus. Bit similar multiplayer server framework and built on top of Node.js/TypeScript. https://github.com/colyseus/colyseus
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How do indie devs make scalable multiplayer games?
The above project uses a Node.js authoritative game state called Colyseus (https://github.com/colyseus/colyseus) which handles the state synchronisation between clients and server.
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Multiplayer server with node
We use Colyseus for this. Pretty easy and open source too. https://colyseus.io/
tcp-udp-networking
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What kind of tech stack would I use to make a game like this?
I used Tom Weilands tcp/udp code as a base to build client/server networking. https://github.com/tom-weiland/tcp-udp-networking Note: It looks like he has moved on to making a different library called riptide, so do some research here before you start using the old code I linked.
What are some alternatives?
Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]
taro - HTML5 multiplayer game engine (Now archived, new version available at https://github.com/moddio/moddio2)
PopNotPoker - Async games! http://not.poker
Cockatrice - A cross-platform virtual tabletop for multiplayer card games
enu - A Logo-like 3D environment, implemented in Nim
TOSIOS - The Open-Source IO Shooter is an open-source multiplayer game in the browser
Kaetram-Open - Kaetram is an open-source 2D HTML5 MMORPG. It is an extended version of BrowserQuest (BQ).
Zenbase - Skynet adapter for gundb
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
three.js - JavaScript 3D Library.
ab-server - 2d multiplayer action game server for Node.js based on WebSocket communication.
LandOfTheRair - Land of the Rair is a full-blown MORPG styled like the MUDs of olde, featuring hours upon hours of gameplay.