colyseus
RethinkDB
Our great sponsors
colyseus | RethinkDB | |
---|---|---|
16 | 24 | |
5,438 | 26,485 | |
1.9% | 0.2% | |
9.3 | 5.5 | |
8 days ago | 7 days ago | |
TypeScript | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
colyseus
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Need advice on what to learn in order to develop a multiplayer web-based game.
If you don't want to dive deep into backend then https://colyseus.io/ might also be an option.
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Struggling to get off the ground with a browser multiplayer game, looking for advice
Since you already know Javascript you could try to use some existing server framework at first to avoid having to do everything from scratch. https://github.com/colyseus/colyseus
- Show HN: DriftDB is an open source WebSocket back end for real-time apps
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Backend architecture for multiplayer browser text game with a short gameloop?
Try this Node.js based server framework https://github.com/colyseus/colyseus
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What kind of tech stack would I use to make a game like this?
https://colyseus.io/ (Authoritative server, that works with many engines JavaScript/Phaser/Unity/Haxe/Defold)
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Web developer here thinking about developing a game with HTML5, any thoughts?
Also check Colyseus. Bit similar multiplayer server framework and built on top of Node.js/TypeScript. https://github.com/colyseus/colyseus
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How do indie devs make scalable multiplayer games?
The above project uses a Node.js authoritative game state called Colyseus (https://github.com/colyseus/colyseus) which handles the state synchronisation between clients and server.
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Multiplayer server with node
We use Colyseus for this. Pretty easy and open source too. https://colyseus.io/
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How did you learn how to make a dedicated server for a multiplayer game? Books? Tutorials? University?
https://colyseus.io/ (Authoritative server, that works with many engines JavaScript/Phaser/Unity/Haxe/Defold)
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Show HN: Real-time multiplayer games with cubes. Early feedback on dev docs?
On a lower level, I have been using Colyseus (https://github.com/colyseus/colyseus) which is, in the words of the author: "[...] an Authoritative Multiplayer Framework for Node.js, with clients available for the Web, Unity3d, Defold, Haxe, and Cocos2d-X.". I have been using it on multiple projects as a state synchronisation library for my browser-based games. It takes cares of all the data synching aspecta among all players in a "room". The community is very active and you will get a lot of help to begin with and scale your creations.
Of course, a lot will have to be done by you for anything like client-side prediction, server reconciliation, lag compensation, entity interpolation, but knowing that the state manages itself is already a huge relief if you are unfamiliar with these concepts.
Another project which already includes many of these features is https://github.com/timetocode/nengi. It is more opinionated and well focused on fast-paced games.
On my side, I have been creating an open-source multiplayer game for the browser that includes client-side prediction, entity interpolation and server reconciliation https://github.com/halftheopposite/tosios.
RethinkDB
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What's the big deal about key-value databases like FoundationDB ands RocksDB?
No I don't think that's relevant. They implement their own btree it seems [0].
They don't use a key-value store library.
I know it's a bit of a fine line. But I'm talking about standalone libraries people embed across different applications/databases. That's what RocksDB/LevelDB/Pebble are.
[0] https://github.com/rethinkdb/rethinkdb/tree/v2.4.x/src/btree
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Multiplayer server with node
I just stumbled on a website this morning about this. It was https://rethinkdb.com/ . I have never used it but it seems pretty good.
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Backend Developer Learning Path 2021
RethinkDB
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Device syncing options
https://rethinkdb.com/ might be a possibility, it would still require a separate docker (or bundling with the audioserve docker) but looks less complicated than Supabase.
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How to test your Ansible playbook with Vagrant
First off, what are we actually going to provision? We will be provisioning a 3 server cluster of a database server, RethinkDB You probably didn't heard from it before, and you can forget about it after reading this.
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PostgreSQL vs MySQL vs MongoDB for real time websites?
My aformentioned RethinkDB might be what you may want to take a look at.
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Batch importing 6.8k entries in go
I've recently decided to import 6.8k entries of crypto currencies into a database - namely Rethink.
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Servo Engine Contributions this year – Don't let it die
Continuing an open source project that used to be sponsored (paid developers) as a non-sponsored project is always very hard.
The code base, project structure, automated tests, etc. is all sized for a certain number of developers. When 90% of them are gone it'll be hard to keep up.
Feels somewhat similar to the faith of RethinkDB, which was an awesome database in many regards, but it was difficult to keep the steam up after the sponsoring company shut down.
https://github.com/rethinkdb/rethinkdb/graphs/contributors
One thing that may work, is if Servo tries to carve out a very narrow niche, much smaller than just "general browser", where they are unique and useful.
Take embedding as an example. If Servo because a great choice for embedding (similar to WebViews or Electron), where there is usually a single set of CSS and JS that it's expected to run (basically a bundled app), the downsides of servo not supporting all Web APIs, or not handling all edge cases, is reduced. Basically, if it runs your code, that's enough.
So it'll probably be "useful" (regardless of where you put the bar for useful) earlier in an embedding context, compared to it being useful as a general browser.
Should it catch on as a tool for embedding, that would drive more usage and more contributions, which would be a beneficial circle.
But this niche could also be something entirely different, of course, I'm not sure embedding is the one.
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Backend Developer Cheatsheet
Its rethinkDB github repository reads last update to some 27 days ago.
RethinkDB open source project. showcase it working live project with announcement blog Announcing RethinkDB 2.4.1 dated August 13 2020
What are some alternatives?
CouchDB - Seamless multi-master syncing database with an intuitive HTTP/JSON API, designed for reliability
Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]
ArangoDB - 🥑 ArangoDB is a native multi-model database with flexible data models for documents, graphs, and key-values. Build high performance applications using a convenient SQL-like query language or JavaScript extensions.
MongoDB - The MongoDB Database
Apache Cassandra - Mirror of Apache Cassandra
RavenDB - ACID Document Database
PopNotPoker - Async games! http://not.poker
supabase - The open source Firebase alternative.
Apache HBase - Apache HBase
LevelDB - LevelDB is a fast key-value storage library written at Google that provides an ordered mapping from string keys to string values.
Redis - Redis is an in-memory database that persists on disk. The data model is key-value, but many different kind of values are supported: Strings, Lists, Sets, Sorted Sets, Hashes, Streams, HyperLogLogs, Bitmaps.
enu - A Logo-like 3D environment, implemented in Nim