colyseus
taro
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colyseus | taro | |
---|---|---|
16 | 18 | |
5,485 | 289 | |
1.9% | - | |
9.3 | 0.0 | |
15 days ago | 7 months ago | |
TypeScript | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
colyseus
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Need advice on what to learn in order to develop a multiplayer web-based game.
If you don't want to dive deep into backend then https://colyseus.io/ might also be an option.
- Colyseus – Multiplayer Framework for Node.js
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Struggling to get off the ground with a browser multiplayer game, looking for advice
Since you already know Javascript you could try to use some existing server framework at first to avoid having to do everything from scratch. https://github.com/colyseus/colyseus
- Show HN: DriftDB is an open source WebSocket back end for real-time apps
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Backend architecture for multiplayer browser text game with a short gameloop?
Try this Node.js based server framework https://github.com/colyseus/colyseus
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What kind of tech stack would I use to make a game like this?
https://colyseus.io/ (Authoritative server, that works with many engines JavaScript/Phaser/Unity/Haxe/Defold)
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Best language/program to use for simple 'multiplayer' idea
If you want web based you'll likely use Javascript for frontend/client. Check if this JS game server framework has what you need https://github.com/colyseus/colyseus
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Web developer here thinking about developing a game with HTML5, any thoughts?
Also check Colyseus. Bit similar multiplayer server framework and built on top of Node.js/TypeScript. https://github.com/colyseus/colyseus
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How do indie devs make scalable multiplayer games?
The above project uses a Node.js authoritative game state called Colyseus (https://github.com/colyseus/colyseus) which handles the state synchronisation between clients and server.
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Multiplayer server with node
We use Colyseus for this. Pretty easy and open source too. https://colyseus.io/
taro
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Advice on game engines to recommend for new game devs (Godot?)
Context: I’ve been working on Moddio (www.modd.io) for a few years and I’ve always been really proud of building something for indie devs. Our game engine is open-source, free, and is particularly designed for beginners. Most of our users come in with zero coding experience and have never touched a game engine before. My proudest moment has been hearing users tell me that they learned how to code, and even went on to try and become professional game devs, because of Moddio.
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What is the "easiest" programming language to learn for making a game?
maybe give my visual scripting language a try: www.modd.io
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I have never written a line of code in my life. where do I start?
If you just want to dive into game making and not as much programming, check out modd.io
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Is it hard making a open world multiplayer game as an indie dev?
https://www.modd.io/ (Designer and non-programmer focused)
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Similar tools that aren’t subscription-based?
www.modd.io is free and has multiplayer built in
- Play together, slay together: the ultimate IO engine awaits on Modd.io.
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My son wants to be a game dev, is there a
Props to your son for being interested in game dev! As someone else here said, one of the hardest things about game development is that it's slow and hard to get started. That's really difficult, especially for younger people who want to see an impact right away, otherwise they get discouraged building. I'd recommend either trying to mod games, or trying something like Minecraft or Roblox. The advantage of the latter two are that he'll also find like-minded developers, around his own age, which would help with motivation. I also wanted to toot my own horn, I've been building a website (www.modd.io) which is no-code and easier to get started building games. He could use a template and have a game online in 1 minute, and players can join - this tends to help with that "magic moment" of getting started. I'm happy to help out too if you have any questions!
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What are some underrated tools every game developer should know?
I also wanted to toot my own horn a bit and share a tool I've been working on - www.modd.io which is a browser based game development platform. It has drag and drop coding and multiplayer features built in, so it's easier for beginners to get started.
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Co-op Adventure Game: Temple of Secrets (open-source game!)
Hi everyone! I'm part of a small team at Moddio, a game development platform, and wanted to share a new game: Temple of Secrets
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5000 player game?
https://www.modd.io/ (Designer and non-programmer focused)
What are some alternatives?
Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]
PokeMMO-Online-Realtime-Multiplayer-Game - 🕹️ A simple realtime Pokémon MMO game build with Phaser 3, Colyseus.io & Webpack 4
PopNotPoker - Async games! http://not.poker
Cockatrice - A cross-platform virtual tabletop for multiplayer card games
enu - A Logo-like 3D environment, implemented in Nim
bullet-mania
TOSIOS - The Open-Source IO Shooter is an open-source multiplayer game in the browser
tcp-udp-networking - Source code from my C# networking tutorial series on YouTube.
Kaetram-Open - Kaetram is an open-source 2D HTML5 MMORPG. It is an extended version of BrowserQuest (BQ).
examples - Phaser 3 Examples
Zenbase - Skynet adapter for gundb
moddio2 - HTML5 multiplayer game engine