colyseus
PopNotPoker
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colyseus | PopNotPoker | |
---|---|---|
16 | 1 | |
5,496 | 6 | |
2.1% | - | |
9.3 | 0.0 | |
4 days ago | about 2 months ago | |
TypeScript | JavaScript | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
colyseus
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Need advice on what to learn in order to develop a multiplayer web-based game.
If you don't want to dive deep into backend then https://colyseus.io/ might also be an option.
- Colyseus – Multiplayer Framework for Node.js
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Struggling to get off the ground with a browser multiplayer game, looking for advice
Since you already know Javascript you could try to use some existing server framework at first to avoid having to do everything from scratch. https://github.com/colyseus/colyseus
- Show HN: DriftDB is an open source WebSocket back end for real-time apps
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Backend architecture for multiplayer browser text game with a short gameloop?
Try this Node.js based server framework https://github.com/colyseus/colyseus
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What kind of tech stack would I use to make a game like this?
https://colyseus.io/ (Authoritative server, that works with many engines JavaScript/Phaser/Unity/Haxe/Defold)
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Best language/program to use for simple 'multiplayer' idea
If you want web based you'll likely use Javascript for frontend/client. Check if this JS game server framework has what you need https://github.com/colyseus/colyseus
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Web developer here thinking about developing a game with HTML5, any thoughts?
Also check Colyseus. Bit similar multiplayer server framework and built on top of Node.js/TypeScript. https://github.com/colyseus/colyseus
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How do indie devs make scalable multiplayer games?
The above project uses a Node.js authoritative game state called Colyseus (https://github.com/colyseus/colyseus) which handles the state synchronisation between clients and server.
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Multiplayer server with node
We use Colyseus for this. Pretty easy and open source too. https://colyseus.io/
PopNotPoker
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Show HN: Real-time multiplayer games with cubes. Early feedback on dev docs?
Live movement of players which dont affect game/rule state, (ie, jumping up and down doesnt score a point) but wants low latency is another.
For the middle part, i developed https://github.com/NewChromantics/PopNotPoker as an alternative to boardgame.io for easy room creation, sharing, and most importantly to me, exetremely easy game rules (all async js)
The "netcode" would be stuck on top (player movement, voice chat etc), using a bit of player meta for say webrtc session sync (or udp addresses etc etc)
This is an approach I used for 25 years on pc, console and now vr & web games; have "keyframes" where the server/authority dictates new game state to everyone, and everything else is client side predicted and throwaway
What are some alternatives?
Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]
enu - A Logo-like 3D environment, implemented in Nim
Zenbase - Skynet adapter for gundb
TOSIOS - The Open-Source IO Shooter is an open-source multiplayer game in the browser
Kaetram-Open - Kaetram is an open-source 2D HTML5 MMORPG. It is an extended version of BrowserQuest (BQ).
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
three.js - JavaScript 3D Library.
ab-server - 2d multiplayer action game server for Node.js based on WebSocket communication.
LandOfTheRair - Land of the Rair is a full-blown MORPG styled like the MUDs of olde, featuring hours upon hours of gameplay.
LittleJS - LittleJS is a HTML5 game engine with many features and no dependencies. 🚂 Choo-Choo!