colorful-gdx
A libGDX mechanism to manipulate colors in powerful ways (by tommyettinger)
gdx-ai
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines (by libgdx)
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colorful-gdx | gdx-ai | |
---|---|---|
1 | 6 | |
67 | 1,157 | |
- | 0.8% | |
8.6 | 0.0 | |
28 days ago | 2 months ago | |
Java | Java | |
Apache License 2.0 | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
colorful-gdx
Posts with mentions or reviews of colorful-gdx.
We have used some of these posts to build our list of alternatives
and similar projects.
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Making sprites flickers upon taking damage
If you need some more features concerning this, there is a small library called colorful-gdx: https://github.com/tommyettinger/colorful-gdx
gdx-ai
Posts with mentions or reviews of gdx-ai.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-24.
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How composite nodes in Behaviour Trees should really work?
Online sources: * (https://en.wikipedia.org/wiki/Behavior_tree_(artificial_intelligence,_robotics_and_control)) * (https://www.gameaipro.com/GameAIPro/GameAIPro_Chapter06_The_Behavior_Tree_Starter_Kit.pdf) * (https://github.com/aigamedev/btsk) * (https://www.behaviortree.dev/sequencenode/) * (https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/ArtificialIntelligence/BehaviorTrees/BehaviorTreesOverview/) * (https://medium.com/geekculture/how-to-create-a-simple-behaviour-tree-in-unity-c-3964c84c060e) * (https://github.com/libgdx/gdx-ai/wiki/Behavior-Trees) * (https://github.com/bitbrain/beehave)
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How to make a natural crowd like this?
You're looking for steering behaviours - more specifically their role in boids simulation, and/or formation motion.
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130k impressions, 150 wishlists and 8 sales. The truth behind a failed launch.
yo, the closest i got to those videos was this implementation: https://github.com/libgdx/gdx-ai/blob/master/gdx-ai/src/com/badlogic/gdx/ai/fma/patterns/DefensiveCircleFormationPattern.java
- How to avoid collisions with libgdx GDX AI?
- How to make an enemy follow the player?
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Battle system - Formations [WIP]
Ah okay. It's not something i notice anyways! I was asking because i tried to do something similar for my own game, but couldnt get it to fit, so you might had done it hehe. I used this code https://github.com/libgdx/gdx-ai/tree/master/gdx-ai/src/com/badlogic/gdx/ai/fma , it's in java though but, techniques should apply (physics / maths etc)
What are some alternatives?
When comparing colorful-gdx and gdx-ai you can also consider the following projects:
talos - Talos Particle Engine
gdx-fireapp - libGDX Firebase API
gdx-texture-packer-gui - A simple way to pack and manage texture atlases for libGDX game framework.
riiablo - Diablo II remade using Java and LibGDX
libGDX - Desktop/Android/HTML5/iOS Java game development framework
Mini2Dx - A high-level cross-platform 2D game development API
gdx-gltf - GLTF 2.0 3D format support and PBR shader implementation for LibGDX
FXGL - Java / JavaFX / Kotlin Game Library (Engine)