color-api
tev
Our great sponsors
color-api | tev | |
---|---|---|
1 | 2 | |
117 | 969 | |
0.0% | - | |
0.0 | 8.1 | |
about 1 year ago | 14 days ago | |
HTML | C++ | |
GNU General Public License v3.0 or later | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
color-api
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The EyeDropper API: Pick colors from anywhere on your screen
Currently, all colors are returned in the sRGB color model. This means the API won't accurately return colors outside the sRGB spectrum, for example those on Apple's P3 screens. How to deal with this is an open issue. Work is also happening on a new Color API for the web. The EyeDropper API could use this Color API when it lands in future versions of browsers.
tev
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The joy of building a ray tracer, for fun, in Rust
In the decade I spent working on RenderMan at Pixar, I learned just how immensely useful it was to have an image viewer running in a separate process talking to the renderer over a socket or pipe. (The Image Tool, or "It" is RenderMan's viewer.) Having it stay up even if you kill the render or it crashes for some reason and being able to flip back and forth to easily compare test renders across recompiles is game changing.
If I were to start writing a new renderer, the first thing I'd do is to hook it up to an external image viewer over some protocol. These days, I find myself liking TEV (https://github.com/Tom94/tev) a lot as a simple open-source image viewer that supports this. See the links in the README for Python and Rust implementations of its protocol.
What are some alternatives?
rust-rt - A simple raytracer built as an exercise to learn some Rust
eyedropper-api
the-ray-tracer-challenge-racket - Racket implementations of the ray tracer found in The Ray Tracer Challenge book by Jamis Buck.
hdrToggle - Command Line Tool to turn on HDR in Windows 10
Converseen - Converseen is a batch image converter and resizer
wanna-see-a-whiter-white - CSS trick/bug to display a brighter white by exploiting browsers' HDR capability and Apple's EDR system
Emulatrix - Emulatrix - JavaScript and WebAssembly Emulator - Sega Genesis, Nintendo, Super Nintendo, GameBoy, GameBoy Color, GameBoy Advance, MAME32, DOSBox and Virtual Machines
minifb - MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in
Imath - Imath is a C++ and python library of 2D and 3D vector, matrix, and math operations for computer graphics
lisp-sandbox
RayTracingWeekend.jl - Ray Tracing in a week-end, implemented in Julia
keikan - An elegant (imo) rendering engine written in Rust.