coin
LearnOpenGL
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coin | LearnOpenGL | |
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2 | 624 | |
253 | 10,213 | |
2.0% | - | |
7.9 | 3.7 | |
about 2 months ago | 6 days ago | |
C++ | C++ | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
coin
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Where to get started on making a custom game engine?
You could look at Coin3D : https://github.com/coin3d/coin
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I managed to get FreeCAD running on Wayland (on debian) by re-compiling :-D
I have contributed the coin3d patch back in 2020… coin3d still hasn't made a release :/
LearnOpenGL
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LearnD3D11, a guide aimed at anyone trying to learn Direct3D11
Also recommended: LearnOpenGL [1] and Vulkan Guide [2]
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Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
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Where do I start to learn C++ for a game development
If u want to make 3D game, you'll probably want to learn some 3D shader graphic stuff. OpenGL is a good start. https://learnopengl.com
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Ask HN: Learn Graphics Programming, Recommendations?
LearnOpenGl.com
Possibly a smidge outdated.
Goes from blank window to rendering 3d meshes with advanced lighting techniques (HDR, SSAO and more).
Heped me understand shader pipeline, so I recommend it.
- Ajutor in privinta incercarii a face un joc
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Realtime Ray Marching implemented with Rust and wgpu
Perhaps you could learn something like https://learnopengl.com/ first to master intermediate and advanced content in Computer Graphics. And then try to port these richly documented algorithms to WGSL.
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
I started with putting pixels in MCGA to CPU rasterize phong shaded triangles, and I don’t recommend it.
Instead, I’d recommend
WebGPU is a pretty good starting point, that's what I did myself (with C++, not Rust though, which should be even more straightforward). You can even use it in the browser and skip all the native hassle.
Just learn the basic concepts like buffers, drawing, texture, light, perspective etc. from https://learnopengl.com/ then you can jump into WebGPU. Even though there's not that many WebGPU tutorial, applying the OpenGL tutorials to it is pretty straightforward once you understand the fundamentals.
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How do I compile using cl.exe c++
they link it at that page at the bottom of the lesson but just for ease here is the source code from learnopengl.com
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Exploring Computer Graphics: Weekly Chronicle #1
Learn OpenGL online book
What are some alternatives?
raylib - A simple and easy-to-use library to enjoy videogames programming
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
sokol - minimal cross-platform standalone C headers
bevy - A refreshingly simple data-driven game engine built in Rust
SFML - Simple and Fast Multimedia Library
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
wgpu - Cross-platform, safe, pure-rust graphics api.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
vulkan-guide - Introductory guide to vulkan.
opengl-imgui-cmake-template - 👾 template repo for getting started with opengl together with imgui using cmake
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.