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UnrealEngine
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about 1 month ago | - | |
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coin
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Where to get started on making a custom game engine?
You could look at Coin3D : https://github.com/coin3d/coin
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I managed to get FreeCAD running on Wayland (on debian) by re-compiling :-D
I have contributed the coin3d patch back in 2020… coin3d still hasn't made a release :/
UnrealEngine
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Two handy GDB breakpoint tricks
Visual Studio has a related annoying habit when navigating the call stack (the caller's scope is considered closed if the callee is syntactically its tail) so I wonder whether this workaround would be useful for it as well.
See also this comment in the Unreal Engine code about putting a nop in before as well: https://github.com/EpicGames/UnrealEngine/blob/26677ca1b3c97...
// Q: Why is there a __nop() before __debugbreak()?
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Sane C++ Libraries
> you can still use it with smart pointers provided by any other library
Is the point of having a kitchen-sink library like this not that you dont have to reach for a 3rdparty library for things that you need 'all the time'?
Certainly, not everyone needs it.
...but, not everyone needs threads either. Not everyone needs an http server; and yet, if you have an application framework that provides them, when you do need them, it saves you reaching for yet-another-dependency.
Was that no the point from the beginning?
unique_ptr is a fundamental primitive for many, as you see from some other frameworks (1), and implementation is not always either a) trivial, or b) as simple as 'just use std::unique_ptr'.
This does seem like a very opinionated decision with reasonably unclear justification.
[1] - eg. https://github.com/EpicGames/UnrealEngine/blob/release/Engin..., https://github.com/electronicarts/EASTL/blob/master/include/...
- Not only Unity...
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I always have bad timing, was literally just about to try out v5.2
Get VS and compile this bad boy https://github.com/EpicGames/UnrealEngine/tree/5.2.0-preview-2
https://github.com/EpicGames/UnrealEngine/tree/5.2.0-preview-2 For anyone wondering
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Depending on the order multiple movies in "Startup movies" cause game to crash.. UE5.1
Here is the github commit.
Like I said before, you have the fixed code here (commit: 23937975).
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How to create a moddable game?
Before you can access the repository at https://github.com/EpicGames/UnrealEngine, you must: be an Unreal Engine subscriber. have a GitHub account. have associated your GitHub account with your Unreal Engine account as described on the UE4 on GitHub page.
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W.I.P on my Open-World time traveling game. Experimented with Lumen + Nanite and found a way to maximize performance!
What you need to do is follow this link and diff my file with Epic's file. You can grab settings that I have from mine and plop them into a custom one for yours. Just be mindful if you're developing in VR for what settings you bring over.
What are some alternatives?
CRYENGINE - CRYENGINE is a powerful real-time game development platform created by Crytek.
capnproto-rust - Cap'n Proto for Rust
Defragr - Precision movement FPS with physics ported from Quake 3 CPMA. Made with UE4
Quake-III-Arena - Quake III Arena GPL Source Release
tablo - Crystal text table generator
Smooth-Networked-Movement-Plugin - Public Repository so anyone can push updates to the plugin. [Moved to: https://github.com/Reddy-dev/SMN2]
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]
ODE - Open Dynamics Engine (ODE) github mirror from https://bitbucket.org/odedevs/ode
rkyv - Zero-copy deserialization framework for Rust
NetRipper - NetRipper - Smart traffic sniffing for penetration testers
pijul-windows-builds - windows builds for https://pijul.org