|over 1 year ago||7 days ago|
|MIT License||MIT License|
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We haven't tracked posts mentioning Coffee yet.
Tracking mentions began in Dec 2020.
How would I connect renderer coded in C and logic coded in rust?
2 projects | reddit.com/r/rust_gamedev | 14 Nov 2022
There's already a Rust binding for SDL2. See https://crates.io/crates/sdl2
SDL2 vs Winit/Pixels/CPAL/etc. Is going "native" really worth it?
4 projects | reddit.com/r/rust_gamedev | 12 Oct 2022
nope. https://github.com/Rust-SDL2/rust-sdl2/issues/884 emscripten target won't work yet either.
I would like a simple, but abstracted, drawing library
4 projects | reddit.com/r/rust | 10 Jul 2022
it seems like what you are looking for is sdl2 bindings
C++ coders, why do you stick with the language?
3 projects | reddit.com/r/cpp | 26 May 2022
*and* SDL2-sys *and* Rust-SDL23 projects | reddit.com/r/cpp | 26 May 2022
In Rust you would need libSDL2 *and* SDL2-sys *and* SDL2 *and* libc *and*
Hey Rustaceans! Got a question? Ask here! (21/2022)!
9 projects | reddit.com/r/rust | 24 May 2022
The SDL2 crate had something like this, and it's an option I'm considering. However, if possible, I'd prefer a different, simpler GUI library, so if there's an input-specialized crate out there that does this, I'd love it.
What do you think about using SDL2 bindings for a simple game?
2 projects | reddit.com/r/rust_gamedev | 19 May 2022
After a quick look onto the SDL2 bindings, https://github.com/Rust-SDL2/rust-sdl2, it seems quite mature and the sample code I'm reading uses very basic Rust features, nothing too fancy. Which makes sense, since we're binding to a C library.
[Media] Fish Fight v0.3: Level Editor; Overhauled modding system; How-to (gameplay, modding, gamedev) Book
4 projects | reddit.com/r/rust | 11 Dec 2021
This fails to build on Fedora due to an issue with sdl2-sys.
Epic funds next-gen SDL API for Vulkan
7 projects | news.ycombinator.com | 12 Nov 2021
I agree wgpu is great, but wgpu isn't a substitute for SDL. The Rust project that replaces SDL is called winit
One can use wgpu with winit (which is more common) or, if they prefer, wgpu with sdl2. Here is an example:
[HELP] I'm trying to make egui_sdl2_gl and sdl2's canvas work together
2 projects | reddit.com/r/rust | 3 Oct 2021
Found the answer: the problem was that SDL's Canvas is caching opengl calls until you call present(), which was preventing egui calls to be in the same frame. Calling SDL_RenderFlush fixed it. Opened a PR to rust-SDL2: https://github.com/Rust-SDL2/rust-sdl2/pull/1153
What are some alternatives?
Amethyst - Data-oriented and data-driven game engine written in Rust
winit - Window handling library in pure Rust
rust-sdl - SDL bindings for Rust
bevy - A refreshingly simple data-driven game engine built in Rust
Crayon - A small, portable and extensible game framework written in Rust.
Pinky - An NES emulator written in Rust
Vcpkg - C++ Library Manager for Windows, Linux, and MacOS
piston - A modular game engine written in Rust
raylib - A simple and easy-to-use library to enjoy videogames programming
challonge-rs - Challonge REST API Client
upx - UPX - the Ultimate Packer for eXecutables